Difference between revisions of "Thargoid Carrier"

From Elite Wiki
m (Download: changed download to box.net)
(Updating BB links)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Infobox ShipStats Oolite| title=Thargoid Carrier
+
{{Semantic Infobox ShipStats Oolite| title=Thargoid Carrier
 
|image = [[Image:Thargoid_Carrier_sm.png|100px]]
 
|image = [[Image:Thargoid_Carrier_sm.png|100px]]
 
|dimensions = 3821 x 353 x 1344
 
|dimensions = 3821 x 353 x 1344
 +
|width = 3821m
 +
|height = 353m
 +
|length = 1344m
 
|capacity = Unknown
 
|capacity = Unknown
 
|capacityext = N/A
 
|capacityext = N/A
Line 17: Line 20:
 
|baseprice = N/A
 
|baseprice = N/A
 
}}
 
}}
 +
== Introduction ==
 +
This OXP adds a new and powerful weapon to the Thargoids' arsenal, posing a new threat for GalCop. Mighty Thargoid Carriers appear sometimes in a system and head for one of its stations, where they launch a new and frightening attack force: a couple of modified Thargoid warships, armed with plasma accelerators.
 +
 +
While the station is hastily evacuated, its defense forces try desperately to fight off the attack. Will they prevail, or is the station doomed?
 +
 
== Overview ==
 
== Overview ==
 +
Selezen brought you the original Thargoid Carrier. Here's what he wrote with it:
 +
War is hell. Every one of them has a pattern. Every time we come up with something
 +
to give us the edge, the damn bugs come up with something to take it back again.
 +
 +
Take the Navy's Behemoth carriers, for example. We thought we were so smart, bringing
 +
a huge capacity carrier to the front. Little did we know that the bugs  had them too,
 +
but weren't sending them into battle. No, they were keeping them back and letting
 +
the invasion ships do the work for them. Now, thanks to us raising the stakes, they're
 +
bringing the beasts into the war too.
 +
 +
They are huge. I do have to hand it to the scum though, they've created something
 +
that if you see it, you know you are in it up to your neck. The wide profile, the gaping
 +
maw of a docking bay, the impression that you're looking at some angry bug as you
 +
come at it from the front. It's an intimidating bit of kit.
 +
 +
I don't want to find one. Not today.
 +
This still holds true for thargoid_carrier2.0.oxp. However, there are a few additions, making the Thargoid Carrier even more of a threat.
 +
 +
First, the carrier now sports massive plasma turrets and a triple laser for its self-defense. Second, it has four escorts for its protection. Third—and most important—it has got a new purpose.
 +
 +
The Thargoids not only bring their carriers to the battlegrounds in interstellar space. They also unleash them on GalCop systems. They've done it before, but now things have become very much different, because the Thargoids have gotten their hands—nobody knows how—on a new weapon technology. Meet the ''plasma accelerator'', an invention straight from the future. A glowing white beam of energy that slices through conventional shields and armour as if they were nothing. One short burst is enough to cut a small ship in half. But the plasma accelerator's main target are stations which are practically immune to normal laser fire. Each Thargoid Carrier which appears in a system carries four Thargoid Warships equipped with the new weapon. Its only purpose is to transport these new and frightening weapons as close as possible to one of the stations orbiting the planet. Once the carrier gets close enough, it releases its attack force. As always, the Thargoids are fully devoted to what they are doing. There's no looking left or right, and there's no retreat. There's only fighting to death. Will you be able to help fight off the attack? Or is one of the stations in the system doomed?
  
Arms the Thargoids with a vast carrier capital vessel. Many OXPs increase the fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them access to this mighty craft!
+
== Acknowledgements ==
 +
A big inspiration for this new version of the Thargoid Carrier came from Drew Wagar, who introduced the idea of a plasma accelerator as a new and frightening weapon in his novellas. ''[[Mutabilis]]'' contains a first example, and in ''[[Incursio]]'' we meet a deadly Thargoid force equipped with the new weapon. This weapon had to be in the game as well.
  
 
== Download ==
 
== Download ==
 +
The Thargoid Carrier is found here: [http://app.box.com/s/vhtiuf3do14ixvgtdfm3 Thargoid Carrier OXP] (2012 - v.2.0)
  
The Thargoid Carrier is found in the [http://www.box.net/shared/3vgbgil0ul Thargoid Carrier] OXP.
+
== Custom Paintjobs ==
 +
Note: These are based on thargoid_carrier1.2.oxp, and do not have the properties of thargoid_carrier2.0.oxp.
 +
<gallery>
 +
Image:Tcarrier1.png|[[ADCK's Behemoths|ADCK's Type 1 Carrier]]
 +
Image:Tcarrier.png|[[ADCK's Behemoths|ADCK's Type 2 Carrier]]
 +
</gallery>
  
== Custom Paintjobs ==
+
== Links ==
{|
+
*Original author: [[User:Selezen|Selezen]], rejigged by [[User:ADCK|ADCK]], this version is by [[User:Commander McLane|Commander McLane]] (2012)
| [[Image:Tcarrier1.png|thumb|300px|[[ADCK's Behemoths|ADCK's Type 1 Carrier]]]]
+
*[[Thargoid (disambiguation)]]
| [[Image:Tcarrier.png|thumb|300px|[[ADCK's Behemoths|ADCK's Type 2 Carrier]]]]
+
*The original thread seems to have been lost in the [[Great Deletion]] and predated the collapse of Oosat2 in 2006
|}
+
*[https://bb.oolite.space/viewtopic.php?f=4&t=4657 Fun with Thargoid Carrier OXP] (2008)
<br />
+
*[https://bb.oolite.space/viewtopic.php?f=4&t=5461 Thargoid Carrier] (2008-10)
 +
*[https://bb.oolite.space/viewtopic.php?f=4&t=11727 Thargoid Carrier 2.0 available] (2012-13)
 +
*[[ADCK's Behemoths]] contains ADCK's rejig of Selezen's original Thargoid Carrier (2010?)
  
{{Oolite-carrier-stub}}
 
 
{{dockables-OXP}}
 
{{dockables-OXP}}
 
[[Category:Oolite carriers]]
 
[[Category:Oolite carriers]]

Latest revision as of 03:34, 29 February 2024

Thargoid Carrier
Thargoid Carrier sm.png
Size (W×H×L) 3821m×353m×1344m
Cargo capacity Unknown
Cargo bay extension N/A
Maximum speed 0.28 LM
Manoeuvrability Roll: 0.3
Pitch: 0.2
Energy banks N/A
Energy recharge rate

Good (4.0)

Gun mounts Unknown
Missile slots Unknown
Shield boosters available No
Military shields available No
Hyperspace capable No
OXP or standard OXP
Available to player No
Base price N/A

Introduction

This OXP adds a new and powerful weapon to the Thargoids' arsenal, posing a new threat for GalCop. Mighty Thargoid Carriers appear sometimes in a system and head for one of its stations, where they launch a new and frightening attack force: a couple of modified Thargoid warships, armed with plasma accelerators.

While the station is hastily evacuated, its defense forces try desperately to fight off the attack. Will they prevail, or is the station doomed?

Overview

Selezen brought you the original Thargoid Carrier. Here's what he wrote with it:

War is hell. Every one of them has a pattern. Every time we come up with something
to give us the edge, the damn bugs come up with something to take it back again.

Take the Navy's Behemoth carriers, for example. We thought we were so smart, bringing
a huge capacity carrier to the front. Little did we know that the bugs  had them too,
but weren't sending them into battle. No, they were keeping them back and letting
the invasion ships do the work for them. Now, thanks to us raising the stakes, they're
bringing the beasts into the war too.

They are huge. I do have to hand it to the scum though, they've created something
that if you see it, you know you are in it up to your neck. The wide profile, the gaping
maw of a docking bay, the impression that you're looking at some angry bug as you
come at it from the front. It's an intimidating bit of kit.

I don't want to find one. Not today.

This still holds true for thargoid_carrier2.0.oxp. However, there are a few additions, making the Thargoid Carrier even more of a threat.

First, the carrier now sports massive plasma turrets and a triple laser for its self-defense. Second, it has four escorts for its protection. Third—and most important—it has got a new purpose.

The Thargoids not only bring their carriers to the battlegrounds in interstellar space. They also unleash them on GalCop systems. They've done it before, but now things have become very much different, because the Thargoids have gotten their hands—nobody knows how—on a new weapon technology. Meet the plasma accelerator, an invention straight from the future. A glowing white beam of energy that slices through conventional shields and armour as if they were nothing. One short burst is enough to cut a small ship in half. But the plasma accelerator's main target are stations which are practically immune to normal laser fire. Each Thargoid Carrier which appears in a system carries four Thargoid Warships equipped with the new weapon. Its only purpose is to transport these new and frightening weapons as close as possible to one of the stations orbiting the planet. Once the carrier gets close enough, it releases its attack force. As always, the Thargoids are fully devoted to what they are doing. There's no looking left or right, and there's no retreat. There's only fighting to death. Will you be able to help fight off the attack? Or is one of the stations in the system doomed?

Acknowledgements

A big inspiration for this new version of the Thargoid Carrier came from Drew Wagar, who introduced the idea of a plasma accelerator as a new and frightening weapon in his novellas. Mutabilis contains a first example, and in Incursio we meet a deadly Thargoid force equipped with the new weapon. This weapon had to be in the game as well.

Download

The Thargoid Carrier is found here: Thargoid Carrier OXP (2012 - v.2.0)

Custom Paintjobs

Note: These are based on thargoid_carrier1.2.oxp, and do not have the properties of thargoid_carrier2.0.oxp.

Links