Difference between revisions of "Oolite Flavours"

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(Added detail)
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*'''Depth''' - OXPs - OXPs which add nuance to the Ooniverse, differentiating (eg) Communist States from Feudal ones, adding in Lave's Academy, the Tionisla Orbital Graveyard, Tianve's pulsar and tourist traffic, lore-based planet descriptions ''etc''.
 
*'''Depth''' - OXPs - OXPs which add nuance to the Ooniverse, differentiating (eg) Communist States from Feudal ones, adding in Lave's Academy, the Tionisla Orbital Graveyard, Tianve's pulsar and tourist traffic, lore-based planet descriptions ''etc''.
+
 
 
*'''G1 Missions/Activities''' - adds missions to the first Galaxy which are offered through the stations at various planets.
 
*'''G1 Missions/Activities''' - adds missions to the first Galaxy which are offered through the stations at various planets.
 
 
Line 24: Line 24:
 
*'''Stranger's World''' - Solar Systems! Physics! a more realistic world with dynamically orbiting solar systems (planets & moons), better physics (all movement needs fuel, etc.). See [[User:Stranger|Stranger's World]] for much more detail
 
*'''Stranger's World''' - Solar Systems! Physics! a more realistic world with dynamically orbiting solar systems (planets & moons), better physics (all movement needs fuel, etc.). See [[User:Stranger|Stranger's World]] for much more detail
  
 +
=== Important Note ===
 +
Oolite Starter merely downloads the associated OXPs for you.
 +
 +
It is up to you if you then wish to add to them, remove some, or even (if you have the skills) tweak their code.
 +
 +
== Detail ==
 +
=== Vanilla ===
 +
No changes to what you have
 +
 +
=== Beginner's Set ===
 +
==== From the Vital Statistics ("Mega-OXP") ====
 +
:Ship's Library (Ship's Manual)
 +
:XenonUI
 +
:Technical Reference Library
 +
:GalCop Galactic Registry
 +
:Galactic Almanac
 +
:Market Observer
 +
:Vimana-X HUD
 +
:HUD Selector
 +
 +
==== plus the following ====
 +
:Equipment 'Sell Item' Color
 +
:Expanded Weapon Info
 +
:Loadout by Category
 +
:Missile Summary
 +
:'No Market' Notification
 +
 +
That's for the background information
 +
 +
==== "Fixing" stuff ====
 +
:Escape Pod Slave Fix
 +
:Planet Forests and Oceans
 +
 +
==== Other basic helpers ====
 +
:View Sound
 +
:Display Current Course
 +
 +
:Auto-prime equipment
 +
:Remove Individual Pylon
 +
:ILS
 +
 +
:Modern Start
 +
:Start Advice
 +
:Start Choices
 +
 +
:Fast Target Selector
 +
:Barrel Roll
 +
 +
=== Depth ===
 +
==== Individual Systems ====
 +
:Lave
 +
:Riredi
 +
:Taranis (Lerelace)
 +
:Tianve
 +
:Tionisla Orbital Graveyard (4 OXPs)
 +
:Tionisla Chronicle Array + Tionisla Reporter + GNN
 +
 +
 +
==== Other dockables: stations ====
 +
:Extra Rock Hermits
 +
:Globe Stations
 +
:Hathor trade stations
 +
:Nephthys station
 +
:Nuit station
 +
:Torus Stations
 +
:Z-GrOovY Small System Stations
 +
 +
==== Other dockables: ships ====
 +
:Deep Space Dredgers
 +
:Liners
 +
 +
==== Politics ====
 +
:Anarchies + Behemoth (needed for Bounty Amnesties)
 +
:Feudal States + Planet Fall
 +
:Commies
 +
:Dictatorships + Imperial Astrofactories
 +
:Ring Racer OXP + RRS Group + Sothis TC (to flesh out the Corporate States)
 +
 +
==== Building on the above ====
 +
:Smugglers
 +
:Diplomancy
 +
:Weapon Laws
 +
:Bounty system
 +
 +
 +
=== G1 Missions/Activities ===
 +
:Bank of the Black Monks
 +
:Escort Contracts OXP
 +
:GalCop Missions
 +
:GalCop's Most Wanted
 +
:Illegal Goods Tweak OXP
 +
:Random Hits - does this add too many dangerous ships to a new gamer's Ooniverse?
 +
:Asteroid Storm
 +
:Long Way Around
 +
:Scourge of the Black Baron
 +
:The Collector
 +
:Tionisla Reporter
 +
 +
=== Additional Planets/Moons ===
 +
==== Adding planets/moons ====
 +
:Additional Planets SR Base
 +
:Additional Planets SR Alien Worlds
 +
:Additional Planets SR Dusty Worlds
 +
:Additional Planets SR Earthlike Worlds
 +
:Additional Planets SR Gas Giants Demux
 +
:Additional Planets SR Gas Giants
 +
:Additional Planets SR Icy Worlds
 +
:Additional Planets SR Ocean Worlds
 +
:Additional Planets SR Redux
 +
:Additional Planets SR Rocky Worlds
 +
:Additional Planets SR Volcanic Worlds Demux
 +
==== Adding Stations ====
 +
:Stations For Extra Planets Base
 +
:Stations For Extra Planets Stations
 +
:Super Hub
 +
:Super Hubs For Extra Planets
 +
:Globe Stations (Is a facelift with SFEP. As a stand alone OXZ it replaces Main Stations.)
 +
:Torus Stations (Is a facelift with SFEP. As a stand alone OXZ it replaces Main Stations.)
 +
:WildShips (also adds several new ships)
 +
:WildShips Facelift
 +
:Kiota Station Relocator (With this the Kiota stations do not replace the Main Station, it places them in orbit around the system's Star.)
 +
:Alien Systems (No stations but lots of great messages ''from'' stations based on a system's species.)
 +
:Solo's Alt Main Stations (These do replace Main Stations but like the above have great messages.)
 +
 +
=== Stranger's World ===
 +
Rather than divide these up by the traditional Oolite divisions (ambience, mechanics etc), the list below splits up Stranger's oxp's conceptually, to give you a better idea as to how it changes Oolite.
 +
 +
New versions are available from within the expansions manager, except for those which only exist as oxp's (Famous Planets Overhaul & Feudal Raiders).
 +
 +
*'''Careers'''
 +
:Start Choices Addenda adds 2 extra choices: expeditor start (Planetary Landing equipped Transporter) & advanced miner start (fuel scoop & mining laser equipped Bushmaster)
 +
:In-System Cargo Delivery opens an in-system mission interface in the F4 screen for local cargo delivery (for expeditors).
 +
:Mineral Store Reset facilitates asteroid mining by preventing saturation of the main system market (for miners).
 +
:Here be Dragons a Discovery .oxp: deletes all information on distant & unvisited systems from the F6 galaxy map & F7 screen (for explorers).
 +
 +
*'''Astronomy'''
 +
:''Specific systems''
 +
:FPO Lave Famous Planets Overhaul (Lave): gives a more lore-based look to Lave, using the new graphics of Oolite v.1.90.
 +
:FPO Zaonce Famous Planets Overhaul (Zaonce): gives a more lore-based look to Zaonce, using the new graphics of Oolite v.1.90.
 +
 +
:'''Solar systems''' (Moons, planets & stars)
 +
::Note that these oxp's introduce new screens/MFDs to show data on stars, solar wind flux, planets & moons.
 +
:Habitable Main Planets redefines planets' radii to realistic values for advanced eco-systems and colonisation
 +
:Moons simulates psuedo-dynamic moon configurations
 +
::Moons Texture Pack contains textures for the above
 +
:Planetary Systems simulates psuedo-dynamic solar system configurations for terrestial planets & gas giants
 +
::Planetary Systems Texture Pack A textures for the above - ice deserts
 +
::Planetary Systems Texture Pack B textures for the above - cold deserts
 +
::Planetary Systems Texture Pack C textures for the above - hot deserts
 +
::Planetary Systems Texture Pack D textures for the above - volcanic deserts
 +
::Planetary Systems Texture Pack E textures for the above - cold Mars
 +
::Planetary Systems Texture Pack F textures for the above - dry Mars
 +
::Planetary Systems Texture Pack G textures for the above - gas & ice giants
 +
:Planetary Systems Texture Pack H textures for the above - Mercury, Pluto & Venus analogs - and super-Earths
 +
:Sun Gear creates more realistic solar systems with solar winds and with main planets in habitable zones. Requires Habitable Main Planets.oxp
 +
:Combo F7 Layout changes the spacing on the F7 screen (data on "system") to make the extra Strangers World information (solar, local economy, etc.) fit.
 +
 +
:SW Economy provides a more meaningful economy for Oolite: planet size & economy are now relevant to production, each commodity (eg textiles) can be valuable, and water, oxygen & medicine are added to the mix.
 +
 +
*'''Space Stations'''
 +
:Orbital Stations enables orbital stations to dynamically orbit planets!
 +
:Traffic Lights helps with manual docking at the system's only main station & gives priority docking after 15 mins; also crucial for fuel-less Hard-Way oxp.
 +
 +
*'''Physics'''
 +
:Hard Way: all flight consumes fuel - hence 4 modules - collapsible shields & fuel consumption; gravity wells; solar wind scoop & warp drive
 +
:Dark Ray turns off all laser beam glows - they are not scientifically justifiable in the vacuum of space!
 +
 +
::With fuel now powering everything, including the energy banks, low fuel means low energy, and thus low shields.
 +
 +
:Energy Rebalance rebalances energy between shields & energy banks to prevent damage - unless banks are almost empty and death is imminent
 +
 +
*'''Equipment'''
 +
 +
The changes in Astronomy & Physics have led to some new equipment. Vast solar systems where all travel costs fuel - and where one cannot scoop solar flux due to distance from the sun, means that one needs more fuel (and an MFD to display Solar Wind Flux rating). Further, the gravity well of the planet now relates to its mass/size so the vanilla game altimeter is no longer as reliable. With so many in-system cargo deliveries involving planetary landings, a better altimeter is needed. (Roolite's Planet Land adds more to the planets surface - choices of landing sites, different views, etc).
 +
 +
:Internal Fuel Tank: a single-use fuel tank using 5t of free space in the cargo bay. Select/activate as primed equipment.
 +
:SW HUD CAI: modernised CB HUD with MFDs and customised SW altimeter for Hard Way.oxp (conflicts with SW HUD DAI)
 +
:Not by Stranger! Useful MFDs has been modified by Dybal to include a rating for the all-important Solar Wind Flux (also downloadable in the Expansions Manager).
 +
 +
All of Stranger's oeuvre -  but not "Energy Rebalance SCC", "SW HUD DAI" or his "Leesti is Moon" texture experiments.
  
 
== Links ==
 
== Links ==

Revision as of 13:11, 1 July 2026

Flavoured Sets of OXPs downloadable through Oolite Starter

Beginners Set
adding here to the F8 market screen: information about tweaking the screen on the margins, and a record of average commodity prices together with details of how much you paid for what is in your hold
Depth
adds nuance - here for example at Tianve, where a Pulsar is added to the system
G1 Missions/Activities
The "Tionisla Reporter" mission begins at the Tionisla Chronicle Array at Tionisla
Additional Planets/Stations
creates solar systems with planets, stations and moons
Stranger's World
creates dynamic solar systems - but also more physics (all movement needs fuel etc.) Your game becomes more difficult.

Overview

Flavour your Ooniverse to your taste! Using Oolite Starter - downloadable here.


Available Flavours:

  • Vanilla - nothing added
  • Beginner's Set - OXPs designed to help a beginner to Oolite - giving in-game information useful for success.
  • Depth - OXPs - OXPs which add nuance to the Ooniverse, differentiating (eg) Communist States from Feudal ones, adding in Lave's Academy, the Tionisla Orbital Graveyard, Tianve's pulsar and tourist traffic, lore-based planet descriptions etc.
  • G1 Missions/Activities - adds missions to the first Galaxy which are offered through the stations at various planets.
  • Additional Planets/Stations - Solar Systems! creates solar systems with extra planets, stations surrounding them and moons.
  • Stranger's World - Solar Systems! Physics! a more realistic world with dynamically orbiting solar systems (planets & moons), better physics (all movement needs fuel, etc.). See Stranger's World for much more detail

Important Note

Oolite Starter merely downloads the associated OXPs for you.

It is up to you if you then wish to add to them, remove some, or even (if you have the skills) tweak their code.

Detail

Vanilla

No changes to what you have

Beginner's Set

From the Vital Statistics ("Mega-OXP")

Ship's Library (Ship's Manual)
XenonUI
Technical Reference Library
GalCop Galactic Registry
Galactic Almanac
Market Observer
Vimana-X HUD
HUD Selector

plus the following

Equipment 'Sell Item' Color
Expanded Weapon Info
Loadout by Category
Missile Summary
'No Market' Notification

That's for the background information

"Fixing" stuff

Escape Pod Slave Fix
Planet Forests and Oceans

Other basic helpers

View Sound
Display Current Course
Auto-prime equipment
Remove Individual Pylon
ILS
Modern Start
Start Advice
Start Choices
Fast Target Selector
Barrel Roll

Depth

Individual Systems

Lave
Riredi
Taranis (Lerelace)
Tianve
Tionisla Orbital Graveyard (4 OXPs)
Tionisla Chronicle Array + Tionisla Reporter + GNN


Other dockables: stations

Extra Rock Hermits
Globe Stations
Hathor trade stations
Nephthys station
Nuit station
Torus Stations
Z-GrOovY Small System Stations

Other dockables: ships

Deep Space Dredgers
Liners

Politics

Anarchies + Behemoth (needed for Bounty Amnesties)
Feudal States + Planet Fall
Commies
Dictatorships + Imperial Astrofactories
Ring Racer OXP + RRS Group + Sothis TC (to flesh out the Corporate States)

Building on the above

Smugglers
Diplomancy
Weapon Laws
Bounty system


G1 Missions/Activities

Bank of the Black Monks
Escort Contracts OXP
GalCop Missions
GalCop's Most Wanted
Illegal Goods Tweak OXP
Random Hits - does this add too many dangerous ships to a new gamer's Ooniverse?
Asteroid Storm
Long Way Around
Scourge of the Black Baron
The Collector
Tionisla Reporter

Additional Planets/Moons

Adding planets/moons

Additional Planets SR Base
Additional Planets SR Alien Worlds
Additional Planets SR Dusty Worlds
Additional Planets SR Earthlike Worlds
Additional Planets SR Gas Giants Demux
Additional Planets SR Gas Giants
Additional Planets SR Icy Worlds
Additional Planets SR Ocean Worlds
Additional Planets SR Redux
Additional Planets SR Rocky Worlds
Additional Planets SR Volcanic Worlds Demux

Adding Stations

Stations For Extra Planets Base
Stations For Extra Planets Stations
Super Hub
Super Hubs For Extra Planets
Globe Stations (Is a facelift with SFEP. As a stand alone OXZ it replaces Main Stations.)
Torus Stations (Is a facelift with SFEP. As a stand alone OXZ it replaces Main Stations.)
WildShips (also adds several new ships)
WildShips Facelift
Kiota Station Relocator (With this the Kiota stations do not replace the Main Station, it places them in orbit around the system's Star.)
Alien Systems (No stations but lots of great messages from stations based on a system's species.)
Solo's Alt Main Stations (These do replace Main Stations but like the above have great messages.)

Stranger's World

Rather than divide these up by the traditional Oolite divisions (ambience, mechanics etc), the list below splits up Stranger's oxp's conceptually, to give you a better idea as to how it changes Oolite.

New versions are available from within the expansions manager, except for those which only exist as oxp's (Famous Planets Overhaul & Feudal Raiders).

  • Careers
Start Choices Addenda adds 2 extra choices: expeditor start (Planetary Landing equipped Transporter) & advanced miner start (fuel scoop & mining laser equipped Bushmaster)
In-System Cargo Delivery opens an in-system mission interface in the F4 screen for local cargo delivery (for expeditors).
Mineral Store Reset facilitates asteroid mining by preventing saturation of the main system market (for miners).
Here be Dragons a Discovery .oxp: deletes all information on distant & unvisited systems from the F6 galaxy map & F7 screen (for explorers).
  • Astronomy
Specific systems
FPO Lave Famous Planets Overhaul (Lave): gives a more lore-based look to Lave, using the new graphics of Oolite v.1.90.
FPO Zaonce Famous Planets Overhaul (Zaonce): gives a more lore-based look to Zaonce, using the new graphics of Oolite v.1.90.
Solar systems (Moons, planets & stars)
Note that these oxp's introduce new screens/MFDs to show data on stars, solar wind flux, planets & moons.
Habitable Main Planets redefines planets' radii to realistic values for advanced eco-systems and colonisation
Moons simulates psuedo-dynamic moon configurations
Moons Texture Pack contains textures for the above
Planetary Systems simulates psuedo-dynamic solar system configurations for terrestial planets & gas giants
Planetary Systems Texture Pack A textures for the above - ice deserts
Planetary Systems Texture Pack B textures for the above - cold deserts
Planetary Systems Texture Pack C textures for the above - hot deserts
Planetary Systems Texture Pack D textures for the above - volcanic deserts
Planetary Systems Texture Pack E textures for the above - cold Mars
Planetary Systems Texture Pack F textures for the above - dry Mars
Planetary Systems Texture Pack G textures for the above - gas & ice giants
Planetary Systems Texture Pack H textures for the above - Mercury, Pluto & Venus analogs - and super-Earths
Sun Gear creates more realistic solar systems with solar winds and with main planets in habitable zones. Requires Habitable Main Planets.oxp
Combo F7 Layout changes the spacing on the F7 screen (data on "system") to make the extra Strangers World information (solar, local economy, etc.) fit.
SW Economy provides a more meaningful economy for Oolite: planet size & economy are now relevant to production, each commodity (eg textiles) can be valuable, and water, oxygen & medicine are added to the mix.
  • Space Stations
Orbital Stations enables orbital stations to dynamically orbit planets!
Traffic Lights helps with manual docking at the system's only main station & gives priority docking after 15 mins; also crucial for fuel-less Hard-Way oxp.
  • Physics
Hard Way: all flight consumes fuel - hence 4 modules - collapsible shields & fuel consumption; gravity wells; solar wind scoop & warp drive
Dark Ray turns off all laser beam glows - they are not scientifically justifiable in the vacuum of space!
With fuel now powering everything, including the energy banks, low fuel means low energy, and thus low shields.
Energy Rebalance rebalances energy between shields & energy banks to prevent damage - unless banks are almost empty and death is imminent
  • Equipment

The changes in Astronomy & Physics have led to some new equipment. Vast solar systems where all travel costs fuel - and where one cannot scoop solar flux due to distance from the sun, means that one needs more fuel (and an MFD to display Solar Wind Flux rating). Further, the gravity well of the planet now relates to its mass/size so the vanilla game altimeter is no longer as reliable. With so many in-system cargo deliveries involving planetary landings, a better altimeter is needed. (Roolite's Planet Land adds more to the planets surface - choices of landing sites, different views, etc).

Internal Fuel Tank: a single-use fuel tank using 5t of free space in the cargo bay. Select/activate as primed equipment.
SW HUD CAI: modernised CB HUD with MFDs and customised SW altimeter for Hard Way.oxp (conflicts with SW HUD DAI)
Not by Stranger! Useful MFDs has been modified by Dybal to include a rating for the all-important Solar Wind Flux (also downloadable in the Expansions Manager).

All of Stranger's oeuvre - but not "Energy Rebalance SCC", "SW HUD DAI" or his "Leesti is Moon" texture experiments.

Links