Difference between revisions of "Crosshairs - Laser-ific"
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Wildeblood (talk | contribs) (→Change Log) |
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== Change Log == | == Change Log == | ||
| − | *1.3 (October 6th, 2014) Revised all crosshair files again, made script compatible with Auto Crosshairs OXP. | + | *1.3 [[File:LaserificCrosshairs1.3.oxz]] (October 6th, 2014) Revised all crosshair files again, made script compatible with Auto Crosshairs OXP. |
| − | *1.2 (October 4th, 2014) Revised all crosshair files: now have pulse laser crosshair as well as animation. | + | *1.2 [[File:LaserificCrosshairs1.2.oxz]] (October 4th, 2014) Revised all crosshair files: now have pulse laser crosshair as well as animation. |
*1.1.2 (October 4th, 2014) Load all crosshair files at start-up, to avoid stuttering on first display. | *1.1.2 (October 4th, 2014) Load all crosshair files at start-up, to avoid stuttering on first display. | ||
*1.1.1 (October 4th, 2014) Fixed bug: crosshairs not being reset when frame callback ended by shipWillEnrterWitchspace etc. | *1.1.1 (October 4th, 2014) Fixed bug: crosshairs not being reset when frame callback ended by shipWillEnrterWitchspace etc. | ||
| − | *1.1 (October 4th, 2014) Improved 16-step dial animation. | + | *1.1 [[File:LaserificCrosshairs1.1.oxz]] (October 4th, 2014) Improved 16-step dial animation. |
| − | *1.0 (October 3rd, 2014) First published. | + | *1.0 [[File:LaserificCrosshairs.oxz]] (October 3rd, 2014) First published. |
== License == | == License == | ||
| Line 21: | Line 21: | ||
== Links == | == Links == | ||
| − | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=14368 BB Thread] (2014+) |
== Gameplay and Balance Indicator == | == Gameplay and Balance Indicator == | ||
Latest revision as of 08:01, 25 May 2025
Adds a circular dial showing the laser heat level around the central cross-hairs. Compatible with most HUDs.
Known bugs
In _hideDisplay function:
// FixMe: player.ship.crosshairs = null causes a HUD reset;
// similar fix to that used in Auto Crosshairs required.
Change Log
- 1.3 File:LaserificCrosshairs1.3.oxz (October 6th, 2014) Revised all crosshair files again, made script compatible with Auto Crosshairs OXP.
- 1.2 File:LaserificCrosshairs1.2.oxz (October 4th, 2014) Revised all crosshair files: now have pulse laser crosshair as well as animation.
- 1.1.2 (October 4th, 2014) Load all crosshair files at start-up, to avoid stuttering on first display.
- 1.1.1 (October 4th, 2014) Fixed bug: crosshairs not being reset when frame callback ended by shipWillEnrterWitchspace etc.
- 1.1 File:LaserificCrosshairs1.1.oxz (October 4th, 2014) Improved 16-step dial animation.
- 1.0 File:LaserificCrosshairs.oxz (October 3rd, 2014) First published.
License
- "See within" where one finds nothing!
- Author: Wildeblood
- Version: 1.3
- Required Oolite Version: v.1.80
Links
- BB Thread (2014+)
Gameplay and Balance Indicator
Having the laser temperature right beside your crosshairs helps most people in combat.
