Difference between revisions of "QTHI AntiZap"
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+ | [[File:QTHI AntiZap 2.png|right|600px]] | ||
==Overview== | ==Overview== | ||
Being harassed by pirates in your low-tech ship and just want to avoid the fight, but they are getting closer instead? | Being harassed by pirates in your low-tech ship and just want to avoid the fight, but they are getting closer instead? | ||
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Fear no longer: | Fear no longer: | ||
Quirium Tech Heavy Industries (QTHI) presents a new device in preview/alpha state. It is a weapon, but it is not a weapon. It is an AntiWeapon: QTHI AntiZap! | Quirium Tech Heavy Industries (QTHI) presents a new device in preview/alpha state. It is a weapon, but it is not a weapon. It is an AntiWeapon: QTHI AntiZap! | ||
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==Equipment== | ==Equipment== | ||
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==Download== | ==Download== | ||
[[Media:QTHI_AntiZap_0.1.oxz|'''QTHI AntiZap OXP V0.1''']] or via Ingame Expansion pack manager ({{#downloads:QTHI_AntiZap_0.1.oxz}} downloads) | [[Media:QTHI_AntiZap_0.1.oxz|'''QTHI AntiZap OXP V0.1''']] or via Ingame Expansion pack manager ({{#downloads:QTHI_AntiZap_0.1.oxz}} downloads) | ||
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+ | ==License== | ||
+ | *CC-BY-NC-SA 4.0 | ||
+ | *Author: QCS | ||
+ | ---- | ||
+ | == Tester's Report (Commander andrax_iON) == | ||
+ | [[File:QTHI AntiZap 1.png|right|600px]] | ||
+ | It marmalises the McNasties good 'n' proper 8~) | ||
+ | |||
+ | Couple o' s/shots here : [url]https://photos.app.goo.gl/9nVkcn16xra7ESWK6[/url] | ||
+ | |||
+ | So far, at least 3 bandits have totally annihilated themselves, one turned tail 'n' ran - the last, I took pity on & finished off myself. | ||
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+ | Does it do what it says? Yes. | ||
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+ | Would I use in normal gameplay? Categorically, no. For the princely sum of 1.0₢, it has the potential to eliminate piracy as a viable career option (at least, for NPCs *grin*). | ||
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+ | <div style="clear:both"></div> | ||
+ | ==QCS's ruminations== | ||
+ | This is currently really just a preview/alpha (in the sense and spirit of release early and often, to get others' comments and thoughts). | ||
+ | |||
+ | I am planning multiple modes, and most probably it needs balancing, and there are not any checks (I want to temporarily disable the weapon as an effect). I am currently not able to think about laser turrets ;-) | ||
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+ | It is a primable device, but it is also switched on at exiting stations/wormholes, to improve testing. | ||
==Links== | ==Links== | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=4&t=18633 BB Thread] (2017) | ||
+ | |||
+ | *[[QTHI Auxiliary Energy Generators OXP]] | ||
+ | |||
+ | == Gameplay and Balance Indicator == | ||
+ | [[File:Tag-colour-violet.png]] | ||
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{{equipment-OXP}} | {{equipment-OXP}} |
Latest revision as of 02:38, 29 February 2024
Contents
Overview
Being harassed by pirates in your low-tech ship and just want to avoid the fight, but they are getting closer instead?
Fear no longer:
Quirium Tech Heavy Industries (QTHI) presents a new device in preview/alpha state. It is a weapon, but it is not a weapon. It is an AntiWeapon: QTHI AntiZap!
Equipment
QTHI AntiZap A powerful (literally!) little device which connects your shield generator output directly with your ship's energy system, which zaps your attacker's whole ship instrumenting the line of plasma the enemy's ship laser generates. This will (hopefully) help you getting out of reach and masslock.
Requirements
This OXP requires at least version 1.84 of Oolite.
Download
QTHI AntiZap OXP V0.1 or via Ingame Expansion pack manager (416 downloads)
License
- CC-BY-NC-SA 4.0
- Author: QCS
Tester's Report (Commander andrax_iON)
It marmalises the McNasties good 'n' proper 8~) Couple o' s/shots here : [url]https://photos.app.goo.gl/9nVkcn16xra7ESWK6[/url] So far, at least 3 bandits have totally annihilated themselves, one turned tail 'n' ran - the last, I took pity on & finished off myself. Does it do what it says? Yes. Would I use in normal gameplay? Categorically, no. For the princely sum of 1.0₢, it has the potential to eliminate piracy as a viable career option (at least, for NPCs *grin*).
QCS's ruminations
This is currently really just a preview/alpha (in the sense and spirit of release early and often, to get others' comments and thoughts).
I am planning multiple modes, and most probably it needs balancing, and there are not any checks (I want to temporarily disable the weapon as an effect). I am currently not able to think about laser turrets ;-)
It is a primable device, but it is also switched on at exiting stations/wormholes, to improve testing.
Links
- BB Thread (2017)