Difference between revisions of "Modifying a Model"
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Captain Berf (talk | contribs) (Created page with 'The underlying 3D models are contained in .dat files. $PROGDIR/ AddOns/ ShipX/ ShipY/ To modify a .dat the file must first be converted to .obj. Conversi…') |
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− | The underlying 3D models are contained in .dat files. | + | {{OXPNote|This page was last edited by a knowledgeable programmer back in 2009! (''May 2022 comment'')}} |
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+ | The underlying 3D models in [[Oolite]] are contained in .dat files. | ||
$PROGDIR/ | $PROGDIR/ | ||
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ShipY/ | ShipY/ | ||
− | To modify a .dat the file must first be converted to .obj. | + | To modify a .dat the file must first be converted to a Wavefront .obj file. |
− | Conversion utilities are available here and require the installation of Python [http://Python.org] | + | Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org]. |
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+ | Oolite forum thread about the conversion tools: [https://bb.oolite.space/viewtopic.php?t=842] | ||
Run dat2obj or dat2objTex on the .dat. | Run dat2obj or dat2objTex on the .dat. | ||
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The resulting file can be imported into any 3D program that supports .obj. | The resulting file can be imported into any 3D program that supports .obj. | ||
− | [The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard] | + | [The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard, [http://www.blender.org/ Blender] also works.] |
When finished export the model as an .obj and run obj2dat. | When finished export the model as an .obj and run obj2dat. | ||
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+ | == Links == | ||
+ | *[[OXP howto model]] - ''much'' more detail (and pretty pictures too!) | ||
+ | |||
+ | [[Category:Oolite Development]] |
Latest revision as of 02:11, 29 February 2024
The underlying 3D models in Oolite are contained in .dat files.
$PROGDIR/ AddOns/ ShipX/ ShipY/
To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].
Oolite forum thread about the conversion tools: [3]
Run dat2obj or dat2objTex on the .dat.
The resulting file can be imported into any 3D program that supports .obj.
[The free, open source program Wings3D [4] is the de facto standard, Blender also works.]
When finished export the model as an .obj and run obj2dat.
Links
- OXP howto model - much more detail (and pretty pictures too!)