Difference between revisions of "Oolite JavaScript Reference: Sun"

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(New page: <small>'''Prototype:''' <code>Entity</code></small><br /> <small>'''Subtypes:''' none {{Oolite-future-scripting}} The '''<code>Sun</code>'''...)
 
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<small>'''Prototype:''' <code>[[Oolite/Development/Scripting/Class/Entity|Entity]]</code></small><br />
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<small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Entity|Entity]]</code></small><br />
<small>'''Subtypes:''' none
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<small>'''Subtypes:''' none</small>
  
{{Oolite-future-scripting}}
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The '''<code>Sun</code>''' class is an <code>[[Oolite JavaScript Reference: Entity|Entity]]</code> representing a sun. A <code>Sun</code> has all the properties and methods of a <code>Entity</code>, and several others. Currently, Oolite supports at most one sun per system, accessible via the <code>[[Oolite JavaScript Reference: System|system]].[[Oolite JavaScript Reference: System#sun|sun]]</code> property.
  
The '''<code>Sun</code>''' class is an <code>[[Oolite/Development/Scripting/Class/Entity|Entity]]</code> representing a sun. A <code>Sun</code> has all the properties and methods of a <code>Entity</code>, and several others. Currently, Oolite supports at most one sun per system, accessible via the <code>[[Oolite/Development/Scripting/Class/System|system]].[[Oolite/Development/Scripting/Class/System#sun|sun]]</code> property.
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== Properties ==
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=== <code>hasGoneNova</code> ===
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'''hasGoneNova''' : Boolean (read-only)
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<code>true</code> if the sun has gone nova.
  
=== radius ===
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'''See Also:''' <code>[[#isGoingNova|isGoingNova]]</code>, <code>[[#goNova|goNova]]()</code>
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=== <code>isGoingNova</code> ===
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'''isGoingNova''' : Boolean (read-only)
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<code>true</code> if the sun is scheduled to go nova.
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'''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#goNova|goNova]]()</code>, <code>[[#cancelNova|cancelNova]]()</code>
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=== <code>name</code> ===
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{{oolite-prop-added|1.79}}
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'''name''' : String (read-only)
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The name of the sun, as set by the <code>sun_name</code> property in [[planetinfo.plist]]
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=== <code>radius</code> ===
 
  '''radius''' : Number (read-only)
 
  '''radius''' : Number (read-only)
 
The equatorial radius of the sun, in metres.
 
The equatorial radius of the sun, in metres.
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== Methods ==
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=== <code>cancelNova</code> ===
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function '''cancelNova'''()
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Cancels a scheduled nova, if a nova has been scheduled but not yet occurred.
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'''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#isGoingNova|isGoingNova]]</code>, <code>[[#goNova|goNova]]()</code>
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=== <code>goNova</code> ===
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function '''goNova'''([delay : Number])
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Causes the sun to explode. The optional <code>delay</code> parameter causes the nova to happen after a specified delay (specified in seconds in [[Time scales in Oolite#Game real time|game real time]]).
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'''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#isGoingNova|isGoingNova]]</code>, <code>[[#cancelNova|cancelNova]]()</code>
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== Links ==
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*See Frame's 2017 YouTube film [https://www.youtube.com/watch?v=e03qmsNYbkM here] where he discusses plans for barycenters such as binary stars, asteroid rings ''etc''. - and having everything to a realistic scale.
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[[Category:Oolite JavaScript Reference]]

Latest revision as of 09:32, 10 January 2024

Prototype: Entity
Subtypes: none

The Sun class is an Entity representing a sun. A Sun has all the properties and methods of a Entity, and several others. Currently, Oolite supports at most one sun per system, accessible via the system.sun property.

Properties

hasGoneNova

hasGoneNova : Boolean (read-only)

true if the sun has gone nova.

See Also: isGoingNova, goNova()

isGoingNova

isGoingNova : Boolean (read-only)

true if the sun is scheduled to go nova.

See Also: hasGoneNova, goNova(), cancelNova()

name

This property was added in Oolite test release 1.79.

name : String (read-only)

The name of the sun, as set by the sun_name property in planetinfo.plist

radius

radius : Number (read-only)

The equatorial radius of the sun, in metres.


Methods

cancelNova

function cancelNova()

Cancels a scheduled nova, if a nova has been scheduled but not yet occurred.

See Also: hasGoneNova, isGoingNova, goNova()

goNova

function goNova([delay : Number])

Causes the sun to explode. The optional delay parameter causes the nova to happen after a specified delay (specified in seconds in game real time).

See Also: hasGoneNova, isGoingNova, cancelNova()

Links

  • See Frame's 2017 YouTube film here where he discusses plans for barycenters such as binary stars, asteroid rings etc. - and having everything to a realistic scale.