Difference between revisions of "Oolite JavaScript Reference: Sun"
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'''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#isGoingNova|isGoingNova]]</code>, <code>[[#cancelNova|cancelNova]]()</code> | '''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#isGoingNova|isGoingNova]]</code>, <code>[[#cancelNova|cancelNova]]()</code> | ||
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| + | == Links == | ||
| + | *See Frame's 2017 YouTube film [https://www.youtube.com/watch?v=e03qmsNYbkM here] where he discusses plans for barycenters such as binary stars, asteroid rings ''etc''. - and having everything to a realistic scale. | ||
[[Category:Oolite JavaScript Reference]] | [[Category:Oolite JavaScript Reference]] | ||
Latest revision as of 09:32, 10 January 2024
Prototype: Entity
Subtypes: none
The Sun class is an Entity representing a sun. A Sun has all the properties and methods of a Entity, and several others. Currently, Oolite supports at most one sun per system, accessible via the system.sun property.
Contents
Properties
hasGoneNova
hasGoneNova : Boolean (read-only)
true if the sun has gone nova.
See Also: isGoingNova, goNova()
isGoingNova
isGoingNova : Boolean (read-only)
true if the sun is scheduled to go nova.
See Also: hasGoneNova, goNova(), cancelNova()
name
This property was added in Oolite test release 1.79.
name : String (read-only)
The name of the sun, as set by the sun_name property in planetinfo.plist
radius
radius : Number (read-only)
The equatorial radius of the sun, in metres.
Methods
cancelNova
function cancelNova()
Cancels a scheduled nova, if a nova has been scheduled but not yet occurred.
See Also: hasGoneNova, isGoingNova, goNova()
goNova
function goNova([delay : Number])
Causes the sun to explode. The optional delay parameter causes the nova to happen after a specified delay (specified in seconds in game real time).
See Also: hasGoneNova, isGoingNova, cancelNova()
Links
- See Frame's 2017 YouTube film here where he discusses plans for barycenters such as binary stars, asteroid rings etc. - and having everything to a realistic scale.