Difference between revisions of "Friend or Foe/AI sendScriptMessage functions"

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==== <code>$fof_alterDockEscorts</code> ====
 
==== <code>$fof_alterDockEscorts</code> ====
This alters the docking AI to the Friend or Foe OXP aware docking AI for escorts of the calling ship after a <code>dockEscorts</code> AI command has been issued. Send the message before <code>dockEscorts</code> is called.
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In standard Oolite, escorts will be unlinked from the mothership and assigned a standard docking AI. This will alter the docking AI to the [[Friend_or_Foe|Friend or Foe]] OXP aware docking AI for the ex-escorts of the calling ship after a <code>dockEscorts</code> AI command has been issued. Send the message before <code>dockEscorts</code> is called.
  
 
Example:
 
Example:
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   <code>UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_scanForCascadeWeapon");</code>
 
   <code>UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_scanForCascadeWeapon");</code>
 
Reacts with a <code>CASCADE_WEAPON_FOUND</code> AI message rather than <code>CASCADE_WEAPON_DETECTED</code> which is used by Oolite v1.77 and newer.
 
Reacts with a <code>CASCADE_WEAPON_FOUND</code> AI message rather than <code>CASCADE_WEAPON_DETECTED</code> which is used by Oolite v1.77 and newer.
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[[Category:OXP API's]]

Latest revision as of 13:43, 20 September 2023

This is a list of all sendScriptMessage functions that can be used with the AI of a ship.

$fof_alterDockEscorts

In standard Oolite, escorts will be unlinked from the mothership and assigned a standard docking AI. This will alter the docking AI to the Friend or Foe OXP aware docking AI for the ex-escorts of the calling ship after a dockEscorts AI command has been issued. Send the message before dockEscorts is called.

Example:

 "AEGIS_IN_DOCKING_RANGE" = ("sendScriptMessage: $fof_alterDockEscorts", dockEscorts);

$fof_checkTargetIsValid

Checks the current target of the calling ship to make sure it is still valid.

Example:

 UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_checkTargetIsValid");

TARGET_LOST is returned to the calling ship AI if the current target is lost or becomes invalid.

$fof_performAttackTarget

This does something similar to a mix between the deployEscorts and groupAttackTarget AI commands.

Example:

 "MISSILE_INCOMING" = (setTargetToPrimaryAggressor, "sendScriptMessage: $fof_performAttackTarget");

FOF_ATTACK_TARGET is returned to the calling ship AI. A selection of ships in the same group as the calling ship will have their target set to the current target and their AI will also receive FOF_ATTACK_TARGET.

$fof_scanForAttackers

Scan for current ships or players from the past that have attacked the calling ship. Also scan for potential attackers.

Example:

 UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_scanForAttackers");

Reacts with an ATTACKERS_FOUND AI message if there are attackers near the calling ship. Otherwise ATTACKERS_NOT_FOUND is returned to the calling ship AI.

$fof_scanForCascadeWeapon

Scan for cascade weapons near the calling ship. This will allow versions of Oolite older than v1.77 to react to cascade weapons.

Example:

 UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_scanForCascadeWeapon");

Reacts with a CASCADE_WEAPON_FOUND AI message rather than CASCADE_WEAPON_DETECTED which is used by Oolite v1.77 and newer.