Difference between revisions of "Escort Formations"
(→Quick facts) |
(→Quick facts) |
||
Line 66: | Line 66: | ||
{{OXPLevel|1}}{{Infobox OXPb| title = Escort Formations | {{OXPLevel|1}}{{Infobox OXPb| title = Escort Formations | ||
|version = 1.3 | |version = 1.3 | ||
− | |release = | + | |release = 2023-08-30 |
|license = CC-BY-SA 3.0 | |license = CC-BY-SA 3.0 | ||
|features = Escort formations | |features = Escort formations |
Revision as of 10:50, 30 August 2023
Adds sizeable numbers of traders/pirates travelling in formation to your game.
Overview
Escort Formations adds 19 extra escort formations to the game, which will be used by traders and pirates, and can be used by other ships.
The escort formations are divided into two categories - offensive formations, usually used by pirates to give a strong attack or to hide their strength - and defensive formations, usually used by traders to give good scanner coverage and avoid pirate ambushes.
As this breaks up both trader and pirate formations, it can make it slightly more difficult to tell the difference between traders and pirates on the spacelane.
Download
Escort Formations 1.1 is the latest version. Install to your AddOns folder in the usual way.
Technical details
Only ships with a primary role of trader, pirate, hunter or police (from the core game) or bigTrader, liner, coachwhip or fuelship (from OXPs) will normally be affected by this OXP, and only those ships which are spawned with escorts. Ships which already have their own custom escort formation will not be affected, and some of the remaining eligible ships will keep the standard escort formation.
You can apply the escort formations defined by this OXP to your own ships with other roles by using the following functions: To assign a random offensive formation to a different ship, suited to its escort count
worldScripts["Escort Formations Randomiser"].$setupOffensiveEscorts(ship);
To assign a random defensive formation to a different ship, suited to its escort count
worldScripts["Escort Formations Randomiser"].$setupDefensiveEscorts(ship);
To assign a specific formation to a ship
worldScripts["Escort Formations Randomiser"].$setupEscortFormation(ship,formation);
25% of convoys keep the classic V-shape. About a third of the remainder will get "vform" which looks very similar to classic up to 4 escorts, though is distinguishable at 6.
formation is the name of the formation. The 19 formations available in version 1.1 are:
- arrowhead
- bulge
- combat-spread
- convoy
- echelon
- flank
- helix
- near-far
- octahedron
- opencolumn
- planebox
- pyramid
- scouting-spread
- screen
- trail
- twistbox
- vform
- vwide
- wave
If an unrecognised formation name is given, "vform" will be applied, which is similar, though not identical, to the standard escort formation.
Change log
1.2, 1.3: Rustem added the "trigon" formation. v1.3 is now available from the download manager, or here: https://app.box.com/s/lqdwx8wxg1rf2ioeoygnd5k46y8z8t7y
1.1: Add eight more formations, include some common OXP trader-like roles in the list.
1.0: Initial public release
Links
- Convoys also affects the mechanics/behaviour of the convoy ships: Freighters can fly in much larger groups, and introduces better-equipped convoy leaders (worth high bounties if piratical).
- Convoy leaders without bounty label - as convoys, but more realistic (and more dangerous!)
- Each of the above contain an update for this elderly OXP to include the newer AI's which came in with Oolite v.1.80
- Freighter Convoys - ambience rather than mechanics (no major changes to AI)
Quick facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.3 | 2023-08-30 | CC-BY-SA 3.0 | Escort formations | Mechanics OXPs | cim, Rustem | BB-Link |