Difference between revisions of "UberTharg"
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− | This is a DIY oxp! | ||
− | [[File:SimonB's ÜberTharg.png| | + | [[File:SimonB's ÜberTharg.png|right|600px]] |
<div style="clear:left"></div> | <div style="clear:left"></div> | ||
== Overview == | == Overview == | ||
− | SimonB created this as part of his Re2Dux oxp suite, but it languishes unfinished! | + | SimonB created this [[Thargoids]] retexture as part of his Re2Dux oxp suite, but it languishes unfinished! |
== Instructions == | == Instructions == | ||
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These instructions are taken from [[User:Amah|Amah]] in 2015 from [http://aegidian.org/bb/viewtopic.php?p=243165#p243165 here]. | These instructions are taken from [[User:Amah|Amah]] in 2015 from [http://aegidian.org/bb/viewtopic.php?p=243165#p243165 here]. | ||
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+ | == License == | ||
+ | "cc-by-sa 2011" is included in two of the texture .png's. Otherwise there seems to be no specific license information for this retexture. There may well be something more general somewhere in one of SimonB's BB posts. | ||
== Links == | == Links == | ||
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*[[Thargoids]] | *[[Thargoids]] | ||
− | [[Category:Broken OXPs]] | + | [[Category:Broken OXPs]] {{Retextures-OXP}} |
Revision as of 09:05, 4 May 2023
This is currently a DIY oxp!
Contents
Overview
SimonB created this Thargoids retexture as part of his Re2Dux oxp suite, but it languishes unfinished!
Instructions
Fixing the ubertharg is quite straight forward.
Download ubertharg-pre1.zip and re2dux.zip from Simon's box account.
copy thargon-dux2.dat from re2dux/Models to ubertharg/Models
Just replace shipdata.plist in ubertharg.oxp/Config with the following:
{ "uthargun" = { aft-weapon-type = "WEAPON_THARGOID_LASER"; forward_weapon_type = "WEAPON_THARGOID_LASER"; ai_type = "dumbAI.plist"; cargo_type = "CARGO_NOT_CARGO"; laser_color = "greenColor"; model = "thargon-dux2.dat"; name = "Thargoid Hardpoint"; roles = "thargoid-hardpoint"; scan_class = "CLASS_THARGOID"; }; "utharg-core" = { aft_weapon_type = "WEAPON_THARGOID_LASER"; ai_type = "dumbAI.plist"; cargo_type = "CARGO_NOT_CARGO"; forward_weapon_type = "WEAPON_THARGOID_LASER"; laser_color = "greenColor"; model = "ubertharg-core.dat"; name = "Thargoid Hardpoint"; roles = "ubertharg-component"; rotating = "true"; scan_class = "CLASS_THARGOID"; materials = { "ubertharg.png" = { diffuse_map = "ubertharg.png"; emission_map = { name = "ubertharg-glows.png"; }; specular_map = {name = "ubertharg.png"; }; }; }; }; "ubertharg" = { like_ship="oolite_template_thargoid"; aft_eject_position = "0.0 0.0 0.0"; missile_launch_position = "0.0 0.0 -20.5"; model = "ubertharg.dat"; roles = "thargoid(0.5) thargoid-mothership(0.5)"; frangible = "false"; materials = { "ubertharg.png" = { diffuse_map = "ubertharg.png"; emission_map = { name = "ubertharg-glows.png"; }; specular_map = {name = "ubertharg.png"; }; }; }; subentities = ( "utharg-core 0 0 0 1 0 0 0", "uthargun 0 160 25 1 0 0 0", "uthargun 0 -160 25 1 0 0 0", "uthargun 160 0 25 1 0 0 0", "uthargun -160 0 25 1 0 0 0", "*FLASHER* 0 0 -39 180 0 0 100", "*FLASHER* 0 0 -39 180 0 0 90" ); }; }
These instructions are taken from Amah in 2015 from here.
License
"cc-by-sa 2011" is included in two of the texture .png's. Otherwise there seems to be no specific license information for this retexture. There may well be something more general somewhere in one of SimonB's BB posts.
Links
- Simon B
- How to tweak OXZ's - note that these are the older format OXP's - not OXZ's!
- Thargoids