Difference between revisions of "UberTharg"
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| − | [[ | + | {{Semantic Infobox ShipStats Oolite |
| + | |title=UberTharg | ||
| + | |image = [[Image:SimonB's ÜberTharg.png|250px]] | ||
| + | |width = 596m | ||
| + | |height = 262m | ||
| + | |length = 596m | ||
| + | |capacity = 0 TC | ||
| + | |capacityext = 15 TC | ||
| + | |energyrecharge = Good | ||
| + | |gunmounts = Fore, Aft | ||
| + | |maxspeed = 0.5 LM | ||
| + | |maneuverability = Roll: 2<br />Pitch: 1 | ||
| + | |energybanks = 10 | ||
| + | |missileslots = 5 | ||
| + | |milshields = N/A | ||
| + | |shieldboost = N/A | ||
| + | |hyperspace = Yes | ||
| + | |isoxp = OXP | ||
| + | |isplayer = No | ||
| + | |baseprice = N/A | ||
| + | }} | ||
This is a DIY oxp! | This is a DIY oxp! | ||
| + | [[File:SimonB's ÜberTharg.png|left|500px]] | ||
| + | <div style="clear:left"></div> | ||
== Overview == | == Overview == | ||
SimonB created this as part of his Re2Dux oxp suite, but it languishes unfinished! | SimonB created this as part of his Re2Dux oxp suite, but it languishes unfinished! | ||
Revision as of 11:53, 30 April 2023
| UberTharg | |
|---|---|
| Size (W×H×L) | 596m×262m×596m |
| Cargo capacity | 0 TC |
| Cargo bay extension | 15 TC |
| Maximum speed | 0.5 LM |
| Manoeuvrability | Roll: 2 Pitch: 1 |
| Energy banks | 10 |
| Energy recharge rate |
Good |
| Gun mounts | Fore, Aft |
| Missile slots | 5 |
| Shield boosters available | N/A |
| Military shields available | N/A |
| Hyperspace capable | Yes |
| OXP or standard | OXP |
| Available to player | No |
| Base price | N/A |
This is a DIY oxp!
Overview
SimonB created this as part of his Re2Dux oxp suite, but it languishes unfinished!
Instructions
Fixing the ubertharg is quite straight forward.
Download ubertharg-pre1.zip and re2dux.zip from Simon's box account.
copy thargon-dux2.dat from re2dux/Models to ubertharg/Models
Just replace shipdata.plist in ubertharg.oxp/Config with the following:
{
"uthargun" =
{
aft-weapon-type = "WEAPON_THARGOID_LASER";
forward_weapon_type = "WEAPON_THARGOID_LASER";
ai_type = "dumbAI.plist";
cargo_type = "CARGO_NOT_CARGO";
laser_color = "greenColor";
model = "thargon-dux2.dat";
name = "Thargoid Hardpoint";
roles = "thargoid-hardpoint";
scan_class = "CLASS_THARGOID";
};
"utharg-core" =
{
aft_weapon_type = "WEAPON_THARGOID_LASER";
ai_type = "dumbAI.plist";
cargo_type = "CARGO_NOT_CARGO";
forward_weapon_type = "WEAPON_THARGOID_LASER";
laser_color = "greenColor";
model = "ubertharg-core.dat";
name = "Thargoid Hardpoint";
roles = "ubertharg-component";
rotating = "true";
scan_class = "CLASS_THARGOID";
materials =
{
"ubertharg.png" =
{
diffuse_map = "ubertharg.png";
emission_map = { name = "ubertharg-glows.png"; };
specular_map = {name = "ubertharg.png"; };
};
};
};
"ubertharg" =
{
like_ship="oolite_template_thargoid";
aft_eject_position = "0.0 0.0 0.0";
missile_launch_position = "0.0 0.0 -20.5";
model = "ubertharg.dat";
roles = "thargoid(0.5) thargoid-mothership(0.5)";
frangible = "false";
materials =
{
"ubertharg.png" =
{
diffuse_map = "ubertharg.png";
emission_map = { name = "ubertharg-glows.png"; };
specular_map = {name = "ubertharg.png"; };
};
};
subentities =
(
"utharg-core 0 0 0 1 0 0 0",
"uthargun 0 160 25 1 0 0 0",
"uthargun 0 -160 25 1 0 0 0",
"uthargun 160 0 25 1 0 0 0",
"uthargun -160 0 25 1 0 0 0",
"*FLASHER* 0 0 -39 180 0 0 100",
"*FLASHER* 0 0 -39 180 0 0 90"
);
};
}
These instructions are taken from Amah in 2015 from here.
Links
- Simon B
- How to tweak OXZ's - note that these are the older format OXP's - not OXZ's!
- Thargoids