Difference between revisions of "UberTharg"

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(Created page with "right|400px This is a DIY oxp! == Overview == SimonB created this as part of his Re2Dux oxp suite, but it languishes unfinished! == Instruct...")
 
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  roles = "ubertharg-component";
 
  roles = "ubertharg-component";
 
  rotating = "true";
 
  rotating = "true";
scan_class = "CLASS_THARGOID";
+
scan_class = "CLASS_THARGOID";
 
  materials =  
 
  materials =  
 
    {  
 
    {  

Revision as of 08:59, 30 April 2023

SimonB's ÜberTharg.png

This is a DIY oxp!

Overview

SimonB created this as part of his Re2Dux oxp suite, but it languishes unfinished!

Instructions

Fixing the ubertharg is quite straight forward.

Download ubertharg-pre1.zip and re2dux.zip from Simon's box account.

copy thargon-dux2.dat from re2dux/Models to ubertharg/Models

Just replace shipdata.plist in ubertharg.oxp/Config with the following:

{
	"uthargun" =
	{
		aft-weapon-type = "WEAPON_THARGOID_LASER";
		forward_weapon_type = "WEAPON_THARGOID_LASER";
		ai_type = "dumbAI.plist";
		cargo_type = "CARGO_NOT_CARGO";
		laser_color = "greenColor";
		model = "thargon-dux2.dat";
		name = "Thargoid Hardpoint";
		roles = "thargoid-hardpoint";
		scan_class = "CLASS_THARGOID";
	};

	"utharg-core" =
	{
		aft_weapon_type = "WEAPON_THARGOID_LASER";
		ai_type = "dumbAI.plist";
		cargo_type = "CARGO_NOT_CARGO";
		forward_weapon_type = "WEAPON_THARGOID_LASER";
		laser_color = "greenColor";
		model = "ubertharg-core.dat";
		name = "Thargoid Hardpoint";
		roles = "ubertharg-component";
		rotating = "true";
		scan_class = "CLASS_THARGOID";
		materials = 
		   { 
		      "ubertharg.png" =
		      { 
			diffuse_map = "ubertharg.png";
		        emission_map = { name = "ubertharg-glows.png"; };
			specular_map = {name = "ubertharg.png"};
		      }; 
		   };
	};

	"ubertharg" =
	{
		like_ship="oolite_template_thargoid";
		aft_eject_position = "0.0 0.0 0.0";
		missile_launch_position = "0.0 0.0 -20.5";
		model = "ubertharg.dat";
		roles = "thargoid(0.5) thargoid-mothership(0.5)";
		frangible = "false";
		materials = 
		   { 
		      "ubertharg.png" =
		      { 
			diffuse_map = "ubertharg.png";
		        emission_map = { name = "ubertharg-glows.png"; };
			specular_map = {name = "ubertharg.png"};
		      }; 
		   }; 

		subentities =
		  (
			"utharg-core 0 0 0  1 0 0 0",
			"uthargun 	   0  160  25  1 0 0 0",
			"uthargun 	   0 -160  25  1 0 0 0",
			"uthargun 	 160    0  25  1 0 0 0",
			"uthargun 	-160    0  25  1 0 0 0",
			"*FLASHER*	   0    0 -39 180 0 0 100",
			"*FLASHER*	   0    0 -39 180 0 0  90"
		  );
	};
}

These instructions are taken from Amah in 2015 from here.

Links