Difference between revisions of "More Moolah OXZ"
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More variety, more realism, more trade possibilities, more moolah. | More variety, more realism, more trade possibilities, more moolah. | ||
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=== Modified Items === | === Modified Items === | ||
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* "food" is called "'''Food & Grain'''" | * "food" is called "'''Food & Grain'''" | ||
* "textiles" are called "'''Clothing & Textiles'''" | * "textiles" are called "'''Clothing & Textiles'''" | ||
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=== New Items === | === New Items === |
Revision as of 07:44, 19 December 2022
Contents
More Moolah Market
An enhanced and extended Market for the zealous merchanter. 5 (five) new commodities for industrial and agricultural economies; 7 (seven) recast display aliases for the traditional Oolite goods.
Overall goal: a balance between quantity and potential profit.
More variety, more realism, more trade possibilities, more moolah.
Modified Items
The seven core Oolite commodities with changed display names:
- "slaves" are called "Sentient Slaves"
- "furs" are called "Pelts & Furs"
- "firearms" are called "Weapons"
- "narcotics" are called "Herbal Remedies"
- "liquor/wines" are called "Wines & Spirits"
- "food" is called "Food & Grain"
- "textiles" are called "Clothing & Textiles"
New Items
The five newly added commodities:
- "androids" = "Androids & Clones"
- "robots" = "Robots"
- "live_animals" = "Live Animals"
- "leather_goods" = "Leather Goods"
- "medicines" = "Medicines"
Remarks
None of the More Moolah goods are illegal or restricted. (this is a G.E.T.-sanctioned market!)
By default the commodities are sorted by price (descending) on the Market screen. This is to make selection of the more valuable items easier and quicker.
You are advised to start new commanders once More Moolah has been installed. Ghosts from the 'old market', when loading from games saved under the ancien regime, skew and distort the new market considerably for the moment. A solution is in the pipeline.
More Moolah makes an ideal pairing with Merchanter's Zeal (MM + MZ = $$$)
MM is not, and never will be, an integrated part of Elite Trader Meta: they are completely separate domains of work. But the two do play very nicely together!
Download
More Moolah is available in the Mechanics section of Oolite's in-game Expansions Manager, or here:
Just drop the OXZ into your Oolite->AddOns folder.
Version History
- 1.3: a further balancing of prices and quantities. Spara's genius 'wipe clean' functions modified slightly to reduce logging errors: a conditional for the main loop, along with try..catch() blocks for the same purpose. Seems to work well - now saving and loading new commanders without errors while preserving the new market balance and eliminating most Oolite 'ghosts' is a total breeze.
- 1.2: MM has been world-scriptized; Alloys re-christened "Metals & Alloys", played with, and somewhat fixed. In the interest of further realism and balance, price and/or quantity has been adjusted for Live Animals, Leather Goods, Food & Grain, Alloys, Minerals, Radioactives, bringing a genuine price-scale 'ladder' climbing from 10 cr to 100 cr (Radioactives-->Sentient Slaves). Fewer Javascript exceptions appear in the log, and saving and loading with a new commander is error-free, apart from those holdovers from the 'old market' which, it seems, will never disappear from saved games (but this is an Oolite bug, and nothing to do with More Moolah).
- 1.1: a further balancing of quantities and prices for fewer extremes and 'outliers'. The market spectrum becomes more of a gentle bell-curve. More realistic prices and quantities for Food & Grain and Clothing & Textiles; Radioactives, as mere waste product, is now the cheapest real commodity, followed by Minerals. Reduced average quantity of very valuable items like Androids & Clones, Robots, and Computers. Pelts & Furs have also been reduced in quantity.
- 1.0: initial public offering.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.3 | 2022-12-18 | CC BY-NC-SA 4 | Enhances Trading | Mechanics OXPs | Reval | [] |