Difference between revisions of "Communications Pack A"
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==For OXP developers== | ==For OXP developers== | ||
− | Communications Pack A is licensed very freely, and extensively commented inside. It is intended for adaptation and copying of the framework for other authors to make Communications Packs B, C, D, etc. with different personalities and speech patterns. Please ask if you have any questions about how to do this. | + | Communications Pack A is licensed very freely, and extensively commented inside. It is intended for adaptation and copying of the framework for other authors to make Communications Packs B, C, D, ''etc''. with different personalities and speech patterns. Please ask if you have any questions about how to do this. |
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+ | Q: Looking back at Communications Pack A - is there anything you might have expected to be included in a Pack B (perhaps Phkb's Death Comms)? (Question to Cim) | ||
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+ | A: Anything, really. The point was that if anyone came up with their own personalities for any of the roles, they could make a similar comms pack for those. If I'd had anything specific in mind myself it would have been another personality in Comms Pack A, though. Cim, Wed Dec 07, 2022 | ||
==Quick facts== | ==Quick facts== |
Revision as of 20:51, 12 December 2022
Communications Pack A adds a range of communications messages to the NPCs using the new communications routines. 19 different NPC personalities are included so far, each with a range of messages for different situations. Don't forget to set your ship and commander name while docked at a station, so that they can talk to you using them - Random Ship Names is recommended to add NPC names.
Not to be confused with Death Comms
Download
Download via the Addons manager or directly at Comms Pack A 0.5. It requires Oolite 1.79 or later.
For OXP developers
Communications Pack A is licensed very freely, and extensively commented inside. It is intended for adaptation and copying of the framework for other authors to make Communications Packs B, C, D, etc. with different personalities and speech patterns. Please ask if you have any questions about how to do this.
Q: Looking back at Communications Pack A - is there anything you might have expected to be included in a Pack B (perhaps Phkb's Death Comms)? (Question to Cim) A: Anything, really. The point was that if anyone came up with their own personalities for any of the roles, they could make a similar comms pack for those. If I'd had anything specific in mind myself it would have been another personality in Comms Pack A, though. Cim, Wed Dec 07, 2022
Quick facts
Version | Released | License | Features | Category | Author(s) | Feedback |
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0.5 | 2014-06-29 | MIT | NPC communications | Ambience OXPs | cim | BB-Link |