Difference between revisions of "Realism"

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(Discussions: Added another)
(Discussions: Added another on inertia)
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== Discussions ==
 
== Discussions ==
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=21096 Oolite essay: game lore, features and mechanics] Stranger's Essay for Roolite (the Russian Oolite web-site)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=21096 Oolite essay: game lore, features and mechanics] Stranger's Essay for Roolite (the Russian Oolite web-site)
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*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=18664 Is it possible to add in Gravity/Inertia?] (2017)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=10238 GAME CHANGER - A little overlooked law of aerospace science.] (2011) The dynamics of travel in space. Friction, cosmic ray secondary muons, Bermuda Triangle, absolute zero, achilles heels in ship designs, [[Ubership]]s,  
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=10238 GAME CHANGER - A little overlooked law of aerospace science.] (2011) The dynamics of travel in space. Friction, cosmic ray secondary muons, Bermuda Triangle, absolute zero, achilles heels in ship designs, [[Ubership]]s,  
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=11476 Artificial Gravity and Space Stations] (2012)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=11476 Artificial Gravity and Space Stations] (2012)

Revision as of 03:01, 19 November 2021

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Realistic Solutions

Discussions