Difference between revisions of "Realism"

From Elite Wiki
(Added Ship Configuration)
(Discussions: Added another)
Line 22: Line 22:
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=11476 Artificial Gravity and Space Stations] (2012)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=11476 Artificial Gravity and Space Stations] (2012)
  
 +
*[http://aegidian.org/bb/viewtopic.php?f=2&t=8581 A moment of existential angst] (2010)
  
 
[[Category:Factual]] [[Category:Concepts]]
 
[[Category:Factual]] [[Category:Concepts]]

Revision as of 11:42, 17 November 2021

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Realistic Solutions

Discussions