Difference between revisions of "System Features Rings"
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== Download == | == Download == | ||
− | Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2. | + | Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.6]. (Requires Oolite 1.80 or later) |
+ | |||
+ | 27/08/2017 - Version 2.6: | ||
+ | * the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems. | ||
+ | * shading applied at close distances so that the grains look like rocks. | ||
+ | |||
+ | 17/08/2017 - Version 2.5: | ||
+ | * fix for a small bug affecting certain cards (wrong type for second argument of pow). | ||
03/08/2017 - Version 2.4: | 03/08/2017 - Version 2.4: |
Revision as of 22:47, 27 August 2017
This OXP adds some dust rings to a few planets in each galaxy.
Contents
Download
Download using the extension manager in the game, or using the following link: System Features: Rings 2.6. (Requires Oolite 1.80 or later)
27/08/2017 - Version 2.6:
- the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.
- shading applied at close distances so that the grains look like rocks.
17/08/2017 - Version 2.5:
- fix for a small bug affecting certain cards (wrong type for second argument of pow).
03/08/2017 - Version 2.4:
- change to shader to fix a bug with certain ATI cards.
24/07/2017 - Version 2.3:
- code refactoring.
- rings fade into blue when entering the atmosphere (such as when using PlanetFall).
20/07/2017 - Version 2.2:
- smaller ring bands and grains only visible at closer distance.
- improved the issues with moire pattern, in particular at lower resolutions.
20/07/2017 - Version 2.1:
- the large gaps in the rings are now randomized making each system more unique.
- the colour gradient function is also randomized for more unique rings.
- renamed the effect script.
19/07/2017 - Version 2.0:
- rings now have different relative sizes to the planet.
- they also have different radial length.
- applied a slight yellow tint.
- applied ambient light.
- shadows are darker.
- changed the spawning algorithm which, among other things, make the rings more common.
- ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
Version 1.2:
- use 1.80 features, repackage.
Version 1.1:
- improved ring texture and appearance contributed by ZygoUgo.
Version 1.0:
- initial non-beta release.
Requirements
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.
Images
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
2.5 | 2017-08-17 | CC-BY-SA 3.0 | Ring system | Ambience OXPs | cim, gsagostinho | Bulletin Board thread |