Difference between revisions of "Coluber HUD CH01"

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==Gameplay and Balance indicator==
 
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==Author==
 
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Revision as of 22:02, 22 September 2014


Overview

The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by Coluber Works and Shipyards inc. in the Riredi system.

Especially cargo-ship pilots like the HUD because it has an extra big scanner and additional control lights for important equipment.

Images

Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563

Coluber HUD CH01

Image showing the five types of crosshairs implemented in Coluber HUD CH01

Crosshairs from left to right: no weapon, pulse laser, military laser, beam laser, mining laser

Features

  • Oolite 1.80 additional HUD elements
  • Bigger scanner
  • Bigger space-compass with integrated gauges for pitch, roll, and yaw
  • Up to 7 MFD´s (depending on monitor resolution)
  • Individual scales for each gauge
  • Contrast backgrounds
  • Customized crosshairs
  • Additional control lights
  • Compatibility with HUD Selector

Minimum requirements

Oolite 1.80+. No dependencies.

Installation

Install via the expansion pack manager or download the OXZ-file and move it into the AddOns folder of your Oolite installation.

Known issues

This OXP is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.

Oolite Forum thread

Please post your comments, questions, problems or bug reports on this OXP's BB thread here.

Gameplay and Balance indicator

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Author

This OXP was developed by Captain Beatnik.

License

This OXP is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).

Download

Current version

Old versions

  • (none)

Version History

Version 1.0.1 2014-09-20

  • Changed OXPs name
  • Implemented compatibility with the ingame OXZ manager;
  • implemented compatibility with HUDSelector.oxz. (Many thanks to Norby for providing the necessary JS-code);
  • adjusted COMLOG and MESSAGE GUI size;
  • added one MFD, now 7. MFD position now depends on monitor resolution;

Version 1.0.0 2014-09-18

  • First test-release of this OXP