Difference between revisions of "BGS"
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It also works perfectly together with OXPs like Frames [[Random_Docking_Music_OXP|Random Docking Music]], Captain Berf's speech pack or [[Hyperradio_js_OXP|Hyperradio]] and is compatible to [[OXPConfig|OXPConfig2]]. | It also works perfectly together with OXPs like Frames [[Random_Docking_Music_OXP|Random Docking Music]], Captain Berf's speech pack or [[Hyperradio_js_OXP|Hyperradio]] and is compatible to [[OXPConfig|OXPConfig2]]. | ||
− | Additionally it grabs entries from shipdata.plist. This way player-ships can have unique soundsets and stations can have specific ambient music | + | Additionally it grabs entries from shipdata.plist. This way player-ships can have unique soundsets and stations can have specific ambient music. |
The packs: | The packs: | ||
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* Pagroove has created a nice demo video -> [http://www.youtube.com/watch?v=uZqSvpNG3Wc YouTube]. | * Pagroove has created a nice demo video -> [http://www.youtube.com/watch?v=uZqSvpNG3Wc YouTube]. | ||
− | === | + | === Configuration === |
{{OXPConfig-small}} | {{OXPConfig-small}} | ||
− | BGS-M can be adjusted via the following properties... | + | BGS-M (the music/FX script) can be adjusted via the following properties... |
{| border="0" style="text-align:left; width:60%" | {| border="0" style="text-align:left; width:60%" | ||
|- | |- | ||
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|} | |} | ||
− | + | * To define specific engine sounds for a player-ship it needs a key in shipdata.plist: | |
− | To define specific engine sounds for a player-ship it needs a key in shipdata.plist: | ||
script_info = {"engine" = "myengine.ogg"; "engineUp" = "myengineUp.ogg"; "engineDown" = "myengineDown.ogg";}; | script_info = {"engine" = "myengine.ogg"; "engineUp" = "myengineUp.ogg"; "engineDown" = "myengineDown.ogg";}; | ||
− | To define muisc for a specific station it needs a key in shipdata.plist: | + | * To define muisc for a specific station it needs a key in shipdata.plist: |
script_info = {"music" = "mymusic.ogg";}; | script_info = {"music" = "mymusic.ogg";}; | ||
− | Additionally it is possible to disable it (if oxps needs silence): | + | * Additionally it is possible to disable it (if oxps needs silence): |
− | worldScripts | + | worldScripts["BGS-M"].externalOff = true; |
+ | |||
+ | Further tweaks are possible: | ||
+ | * If you want to disable a specific ambient/FX sound (e.g when docked), simply rename the start condition in the sound pool. | ||
+ | * If you want to disable a specific customsounds sound set the key to "" in customsounds.plist. | ||
That's it .-) | That's it .-) | ||
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=== Download === | === Download === | ||
{{OXPLevel}} | {{OXPLevel}} | ||
− | [http://www.box.net/shared/nolo3vv2to BGS-A1. | + | [http://www.box.net/shared/nolo3vv2to BGS-A1.1.zip] (9.2MB) Updated 2010-09-04. |
− | [http://www.box.net/shared/d24quduxd9 BGS Soundpatch.zip] (376KB) 2010-08-14 - contains missing energy bomb sound and fixes digital clipping. | + | Updates for v1.0 (already included in v1.1):<br> |
+ | [http://www.box.net/shared/d24quduxd9 BGS Soundpatch.zip] (376KB) 2010-08-14 - contains missing energy bomb sound and fixes digital clipping.<br> | ||
+ | [http://www.box.net/shared/3m1j5ciryc BGS Scriptupdate] (2.4KB) 2010-09-04 - Scriptupdate to v1.1. | ||
Alternative Soundset:<br> | Alternative Soundset:<br> | ||
− | [http://www.box.net/shared/jjx02qkv39 BGS-PAGsoundsetv2.zip] ( | + | [http://www.box.net/shared/jjx02qkv39 BGS-PAGsoundsetv2.zip] (6.9MB) |
− | |||
− | |||
− | |||
{{Sound-Set-OXP}} | {{Sound-Set-OXP}} | ||
[[Category:OXPConfig-compatible OXPs]] | [[Category:OXPConfig-compatible OXPs]] | ||
[[Category:Oolite_expansion_packs]] | [[Category:Oolite_expansion_packs]] |
Revision as of 15:04, 4 September 2010
BGS | |
---|---|
Download Link | See Download |
Version | 1.0 |
History | 2010-07-15 |
Stations | No |
Ships | No |
Missions | No |
Equipment | No |
Alternative HUD Available |
No |
Sound Set Available |
Yes |
Category | Feature OXPs |
Author | Pagroove & Svengali |
Overview
Backgroundset (or short BGS) is a framework for images, sounds and music and takes advantage of the shiny new features in Oolite 1.74 (and higher). It is meant as a starting point and ships already a basic set - though this set is actually 3 oxps to do different jobs.
We will release these packs as separate oxps and a all-inclusive pack that combines them, so players can pick the one (or two or three) they like to use. And other packs are currenty prepared as alternative sound packs.
Oolite will never be the same. It feels like a whole new game.
It also works perfectly together with OXPs like Frames Random Docking Music, Captain Berf's speech pack or Hyperradio and is compatible to OXPConfig2. Additionally it grabs entries from shipdata.plist. This way player-ships can have unique soundsets and stations can have specific ambient music.
The packs:
- BGS-A is the all-inclusive version to get a consistent pack. It includes BGS-C, BGS-I and BGS-M.
The following will be released soon.
- BGS-C is a modified version of Aegidians customsounds.oxp, based on Oolites customsounds.plist.
- BGS-I is a set of background images, based on Oolites screenbackgrounds.plist.
- BGS-M is a script that controls ambient music and ambient sounds plus a few special sound effects.
Features
- Plays sounds and music when docked.
- Custom engine sounds. Now you can make your ship oxp unique by providing it with its own engine sound.
- Custom station music. We provided you with 2 tunes on the go but you can make your own
- Custom sounds inflight (included is an easy to use customsounds.plist) to allocate your own sounds
- Images for Intro, LoadSave, Options, Equipment, Shipyard, Status, Manifest, Charts, SystemData, Market and Contracts screen.
- Useable for other oxps to define own engine sounds or music.
- Configurable (by editing or OXPConfig2).
- Pagroove has created a nice demo video -> YouTube.
Configuration
BGS-M (the music/FX script) can be adjusted via the following properties...
this.logging | Boolean | Internal logging |
---|---|---|
this.audio | Boolean | Music when docked |
this.extraA | Boolean | Ambient sounds |
this.extraB | Boolean | FX |
- To define specific engine sounds for a player-ship it needs a key in shipdata.plist:
script_info = {"engine" = "myengine.ogg"; "engineUp" = "myengineUp.ogg"; "engineDown" = "myengineDown.ogg";};
- To define muisc for a specific station it needs a key in shipdata.plist:
script_info = {"music" = "mymusic.ogg";};
- Additionally it is possible to disable it (if oxps needs silence):
worldScripts["BGS-M"].externalOff = true;
Further tweaks are possible:
- If you want to disable a specific ambient/FX sound (e.g when docked), simply rename the start condition in the sound pool.
- If you want to disable a specific customsounds sound set the key to "" in customsounds.plist.
That's it .-)
Requirements
- Latest version needs Oolite v1.74
- No dependencies
Download
BGS-A1.1.zip (9.2MB) Updated 2010-09-04.
Updates for v1.0 (already included in v1.1):
BGS Soundpatch.zip (376KB) 2010-08-14 - contains missing energy bomb sound and fixes digital clipping.
BGS Scriptupdate (2.4KB) 2010-09-04 - Scriptupdate to v1.1.
Alternative Soundset:
BGS-PAGsoundsetv2.zip (6.9MB)