Difference between revisions of "Sector1/Eninre"

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(New page: {{System|Name=Eninre|Sector=1|System=180|XPos=47|YPos=106|Location=in the medium ten o'clock direction|Government=0|Economy=2|Techlevel=9|Population=3.5|Inhabitants=Human Colonials|Product...)
 
(The Traders Almanach)
 
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{{PricelistEconomy2|FirearmsNote=Eninrese 'Arerbige-guns'}}
 
{{PricelistEconomy2|FirearmsNote=Eninrese 'Arerbige-guns'}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 4 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 4|Navy Command Station 4]] in [[Sector1/Tibionis|Tibionis]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
When cash matters more than cargo capacity, I give you this advice: Best choice in Eninre is to haul either Eninrese 'Arerbige-guns' or memory chips to Zarece. The first give you a margin of about 38 to 46%, at least in Zarece. As another thought, you can also ship these guns to Reinen, although they give you not as many credits there.
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{{QuoteText|Text=In a low-cash situation, this is my advice: When you are going to move memory chips, sell them in Zarece with a plus of 34 to 42%, or in Reinen, which give you less. Moreover, you could also move Eninrese sushi dinners to Isence. Trading in Isence is quite dangerous for beginners.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:180)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:180</div>
 
 
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Latest revision as of 15:11, 8 November 2009

Logo64 Anarchy.png Eninre Logo64 PoorIndustrial.png
Logo TL9.png
GalCat ID: 1:180
Location: 47,106 in the medium ten o'clock direction of GalSector 1
Government: Anarchy
Economy: Poor Industrial
Technology Level: 9
Population: 3.5 Billion
(Human Colonials)
Productivity: 8960 MCr
Planet Radius: 3375km
Location of Eninre in Sector 1
Sector1Overview.png
MicroCircle.png
The planet Eninre is cursed by deadly civil war.
Old Galactic Catalogue Entry for 1:180 (Eninre)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Eninre:

Destination Distance Gov. Eco. TL Pop. Prod
Isence 4.8 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 09Logo TL9s.png 3.5 Bln. 01680016800 MCr
Oresri 5.6 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.4 Bln. 01088010880 MCr
Aesbion 6.4 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.7 Bln. 02895228952 MCr
Reinen 3.2 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 4.0 Bln. 01152011520 MCr
Zarece 2.4 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.9 Bln. 0062646264 MCr
Ritila 6.8 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.7 Bln. 01864818648 MCr
Riredi 4.8 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 13Logo TL13s.png 5.8 Bln. 04083240832 MCr
Riiser 6.4 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.4 Bln. 01523215232 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0% Eninrese 'Arerbige-guns'
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 4 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 4 in Tibionis. (Galactic Navy OXP)

Fiction

The Traders Almanach

In a low-cash situation, this is my advice: When you are going to move memory chips, sell them in Zarece with a plus of 34 to 42%, or in Reinen, which give you less. Moreover, you could also move Eninrese sushi dinners to Isence. Trading in Isence is quite dangerous for beginners.
(Excerpt from: The Traders Almanach entry for 1:180)