Logcontrol.plist

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Revision as of 10:54, 1 July 2024 by Cholmondely (talk | contribs) (Added Examples)

The logcontrol.plist allows one to select the output to the Latest.log

Current logcontrol.plist

/*	This file controls the visibility of various error messages and groups of error messages, or “message classes”. It can be selectively overridden using a separate logcontrol.plist file in your AddOns folder, or a dictionary called “logging-enable” in Oolite’s preferences.

Message classes can be enabled or disabled temporarily using the debug console macros
:logOn and :logOff, as in “:logOn $scriptDebugOn”.

Classes which are related, but not hierarchically, can be controlled using metaclasses, whose names start with a $. See $error etc. below for examples.

Log output can be modified using the following preference keys:
               logging-show-class
               logging-show-function
               logging-show-file-and-line
               logging-echo-to-stderr

       “logging-show-class” defaults to YES. The others default to NO.
       “logging-echo-to-stderr” causes log information to be printed to the standard error file in addition to the log file.
*/

{
       /*** Special message classes ***/
       _default			= yes;			// Fallback value for otherwise undefined classes. Must be yes or no.
       // _override			= yes;			// Use to force display of all messages (or suppress all messages). Must be yes or no.


       /*** Metaclasses ***/
       $aiError			= $scriptError;
       $entityState			= no;
       $error				= yes;			// Most errors, ranging from minor to major. Should probably always be enabled.
       $oxpDevelopment                 = no;                   // Warnings useful to OXP writers but not in general play
       $scriptDebugOn			= no;			// This metaclass is set by the debugOn and debugOff script actions.
       $scriptError			= $error;
       $shaderDebugOn			= no;			// Enabled by 's' key while paused, disabled by 'n' while paused.
       $shaderError			= $error;
       $troubleShootingDump		= yes;


       /*** Common programming problems ***/
       general.error				= $error;
       general.error.subclassResponsibility	= inherit;
       general.error.parameterError		= inherit;
       general.error.deprecatedMethod		= inherit;
       general.error.inconsistentState		= inherit;


       exception				= yes;
       exception.backtrace     		= no;


       files.notFound				= $error;	// Failure to load a file.
       files.notLoaded				= $error;	// A file should have been loaded at some earlier point, but wasn’t.


       /*** Module-specific message classes ***/
       ai					= yes;		// AI messages are shown if a ship's reportAIMessages property is set, for instance through the JavaScript console.
       ai.message.receive			= inherit;
       ai.takeAction				= inherit;
       ai.takeAction.noAction			= inherit;
       ai.takeAction.orphaned			= $aiError;
       ai.takeAction.debugMessage		= inherit;
       ai.takeAction.badSelector		= inherit;
       ai.error				= $aiError;
       ai.error.recursion			= inherit;
       ai.error.recursion.stackTrace		= inherit;
       ai.error.stackOverflow			= inherit;
       ai.error.stackOverflow.dump		= inherit;
       ai.setTakeOffFromPlanet.noPlanet	= $aiError;
       ai.suggestEscort			= inherit;
       ai.suggestEscort.refused		= inherit;
       ai.rollD.invalidValue			= $aiError;
       ai.syntax.setCoordinates		= $aiError;
       ai.scanForNearestShipMatchingPredicate.compile.failed 		= $aiError;
       ai.invalidFormat			= $aiError;
       ai.invalidFormat.state			= inherit;
       ai.invalidFormat.handler		= inherit;
       ai.invalidFormat.action			= inherit;
       ai.unpermittedMethod			= $aiError;
       ai.load					= no;
       ai.load.failed.unknownAI		= $aiError;
       ai.invalid.notAStation			= $aiError;		// Warning when station AI message is used on non-station.


       asyncWorkManager.dispatchMethod		= no;


       beacon.list				= $scriptDebugOn;


       character				= yes;
       character.load.unknownSystem		= $error;


$dataCacheStatus = no; $dataCacheError = $error; $dataCacheDebug = no; dataCache.found = $dataCacheStatus; dataCache.upToDate = $dataCacheStatus; dataCache.notFound = $dataCacheError; dataCache.profile = no; dataCache.rebuild = yes; dataCache.rebuild.pathsChanged = inherit; dataCache.rebuild.datesChanged = inherit; dataCache.rebuild.explicitFlush = inherit; dataCache.willWrite = $dataCacheStatus; dataCache.write.success = $dataCacheStatus; dataCache.write.buildPath.failed = $dataCacheError; dataCache.write.failed = $dataCacheError; dataCache.write.serialize.failed = $dataCacheError; dataCache.retrieve.success = $dataCacheDebug; dataCache.retrieve.failed = $dataCacheDebug; dataCache.set.success = $dataCacheDebug; dataCache.set.failed = $dataCacheError; dataCache.remove.success = $dataCacheDebug; dataCache.clear.success = $dataCacheDebug; dataCache.prune = $dataCacheDebug;


display.context.create.failed = $error; display.mode.found = no; display.mode.found.failed = $error; display.mode.list = no; display.mode.list.none = $error; display.mode.list.native = yes; display.mode.list.native.failed = $error; display.mode.switch.failed = $error; display.mode.unknown = $error; display.initGL = no;

display.macLegacy = no; // TEMP

effectData.load.progress = no; effectData.load.done = no;


$linkedListError = $error; entity.behaviour.changed = $entityState; entity.linkedList = $scriptDebugOn; // Management/verification of the lists used to track the relative position of entities. entity.linkedList.add = inherit; entity.linkedList.add.error = $linkedListError; entity.linkedList.remove = inherit; entity.linkedList.remove.error = $linkedListError; entity.linkedList.verify = no; //$linkedListError; // Non-fatal errors that look scary. entity.linkedList.verify.error = inherit; entity.linkedList.verify.rebuild = inherit; entity.linkedList.update.error = $linkedListError;


equip.buy.mounted = no; equip.buy.mounted.failed = $scriptError;


exit.context = yes; // Log why game quit, for debugging cases of game quitting in an orderly yet unexpected way.

fuelPrices = no;


gui.reset = no;


input.keyMapping = no; input.keyMapping.codeOutOfRange = inherit; input.keyMapping.keyPress = no; input.keyMapping.keyPress.keyDown = inherit; input.keyMapping.keyPress.keyUp = inherit; input.mouseMode.changed = no;


interface.missingCallback = $scriptError;


joystick.init = yes; // SDL only joystick.connect = yes; // Rest are Mac only joystick.connect.element = no; joystick.remove = no; joystick.reject = no; // Lists HID devices that are not considered joysticks.


material.canonicalForm = no; // Extremely verbose logging of normalized material specifier dictionaries.


mesh.load = no; mesh.load.cached = inherit; mesh.load.uncached = inherit; mesh.load.octree.size = no;

mesh.load.error = $error; mesh.load.error.badCacheData = inherit;

mesh.load.failed = $error; mesh.load.failed.fileNotFound = inherit; mesh.load.failed.tooManyVertices = inherit; mesh.load.failed.tooManyFaces = inherit;


missile.damage.calc = no; // Debugging of missile damage curves


oxp.versionMismatch = $error;


player.ship = no; player.ship.damage = no; player.equipmentScript = $scriptDebugOn;

$plistError = $error; plist.parse.failed = $plistError; plist.wrongType = $plistError;


rendering.opengl.error = no; // Test for and display OpenGL errors rendering.opengl.version = $troubleShootingDump; // Display renderer version information at startup rendering.opengl.extensions = $troubleShootingDump; // List OpenGL extensions at startup rendering.opengl.shader = $troubleShootingDump; rendering.opengl.shader.mode = inherit; rendering.opengl.shader.support = inherit; // Messages about factors influencing availability of OpenGL shaders rendering.opengl.shader.uniform = $shaderDebugOn;

rendering.reset = yes; rendering.reset.start = inherit; rendering.reset.end = no;


resourceManager.foundFile = no; // Tells you where all assets (models, textures, sounds) are found. Very verbose!


save.failed = $error; save.success = no; quickSave.failed = $error; load.failed = $error;


setup.ship.badEntry.subentities = inherit;


screenshot = yes;


script.addShips.failed = $scriptError; script.missionDescription = $scriptError; script.missionDescription.noMissionText = inherit; script.missionDescription.noMissionKey = inherit;

script.debug = $scriptDebugOn; script.debug.message = inherit; // debugMessage: script action script.debug.onOff = inherit; // debugOn/debugOff script actions script.debug.setSunNovaIn = inherit;

script.debug.note = inherit; script.debug.note.awardCargo = inherit; script.debug.note.removeAllCargo = inherit; script.debug.note.useSpecialCargo = inherit; script.debug.note.addShips = inherit; script.debug.note.set = inherit; script.debug.note.showShipyardModel = inherit; script.debug.note.showShipModel = inherit; script.debug.note.setFuelLeak = inherit; script.debug.note.addPlanet = inherit;

script.debug.syntax = $scriptError; // Messages relating to script formatting script.debug.syntax.badConditional = inherit; script.debug.syntax.badComparison = inherit; script.debug.syntax.action = inherit; script.debug.syntax.action.noneSpecified = inherit; script.debug.syntax.action.badSelector = inherit; script.debug.syntax.action.badElement = inherit; script.debug.syntax.scriptCondition.noneSpecified = inherit; script.debug.syntax.setPlanetInfo = inherit; script.debug.syntax.awardCargo = inherit; script.debug.syntax.messageShipAIs = inherit; script.debug.syntax.addShips = inherit; script.debug.syntax.set = inherit; script.debug.syntax.reset = inherit; script.debug.syntax.subtract = inherit;

script.error = $scriptError; script.error.addPlanet.keyNotFound = inherit; script.error.addPlanet.noPosition = inherit; script.error.exception = inherit; script.error.fallthrough = inherit; script.error.removeAllCargo.notDocked = inherit; script.error.unexpectedOperator = inherit;

script.javaScript.load.success = $scriptDebugOn; script.javaScript.load.failed = $scriptError; script.javaScript.init.success = no; script.javaScript.init.error = $error; // Fatal start-up error script.javaScript.timeLimit = yes; // Script ran for too long and has been killed. script.javaScript.willLoad = no;

script.load = no; script.load.badName = $scriptError; script.load.exception = $error; script.load.notFound = $scriptError; script.load.parseOK = inherit; script.load.unnamed = $scriptError; script.load.world.listAll = $troubleShootingDump; // List names and versions of all loaded world scripts at startup.

// These messages are logged whenever Oolite calls a JS script method or runs a legacy script, respectively. $reportScriptEntry = no; script.javaScript.call = $reportScriptEntry; script.legacy.run = $reportScriptEntry;

script.legacy.run.badTarget = $error;

script.deprecated.scriptActionOnTarget = $scriptError; // Warning not to use scriptActionOnTarget:

script.unpermittedMethod = $scriptError;


sdl = no; sdl.init.failed = $error; sdl.init.audio.failed = $error;


searchPaths.dumpAll = $troubleShootingDump;


$shaderDebug = $shaderDebugOn; $shaderError = $error; shader.load.noShader = $error; shader.uniform = $shaderDebug; shader.uniform.set = inherit; // Successfully set a uniform. shader.uniform.unSet = inherit; // A uniform went unset or was cleared (either because there was no matching uniform in the shader, or the new uniform could not be set up). shader.uniform.badDescription = inherit; // A uniform specified in shipdata.plist could not be set up, because the configuration could not be understood. shader.uniform.bind.failed = inherit; // Problem setting up uniform bound to an object property. shader.uniform.unpermittedMethod = $shaderError;

// Auditing note: these next four are constructed and do not occur as literals. shader.compile.failure = $shaderError; shader.compile.validationFailure = $shaderError; shader.link.failure = $shaderError; shader.link.validationFailure = $shaderError;


ship.noPrimaryRole = no; ship.escort = no; ship.escort.accept = inherit; ship.escort.reject = inherit;

ship.setup.docks = $oxpDevelopment; // Warnings for old-style virtual docks. Generally harmless in actual play. ship.setUp.missiles = no; // Warnings when doing extra work to set up missiles without equipment.plist or shipdata.plist entries. Disabled because lots of OXPs trigger them, and there are fallbacks.


shipData.load.shipyard.unknown = yes; // Warning for when shipyard.plist entries do not have matching shipdata.plist entry. shipData.load.begin = yes; shipData.load.progress = no; shipData.load.done = no; shipData.load.error = $error; shipData.load.warning = $error; shipData.load.warning.badFlasher = inherit; shipData.load.warning.flasher.badColor = inherit; shipData.load.warning.flasher.badSize = inherit; shipData.load.warning.flasher.badFraction = inherit; shipData.load.warning.turret.badFireRate = inherit; shipData.load.warning.turret.badWeaponRange = inherit; shipData.load.warning.turret.badWeaponEnergy = inherit; shipData.translateSubentity = no; shipData.translateSubentity.flasher = inherit; shipData.translateSubentity.standard = inherit;


sky.setup = no;


$soundError = $error; $soundDebug = no; $soundDebugVerbose = $soundDebug; sound.customSounds = $soundDebug; sound.customSounds.recursion = $soundError; // Circular dependency in customsounds.plist, e.g. [foo] = [bar], [bar] = [foo]. sound.load.success = $soundDebug;

// Mac-specific sound messages sound.channel.cleanup.success = $soundDebugVerbose; sound.channel.cleanup.failed = $soundError; sound.channel.cleanup.failed.broken = inherit; sound.channel.cleanup.failed.badState = inherit; sound.channel.machPortError = $soundError; sound.initialization.error = $soundError; sound.mixer.outOfChannels = $soundError; sound.mixer.inspector.loadFailed = $soundError; sound.mixer.replacingBrokenChannel = $soundDebug; sound.mixer.failedToConnectChannel = $soundError; sound.music.iTunesIntegration.failed = $error; sound.play.success = $soundDebugVerbose; sound.play.failed = $soundError; sound.play.failed.badReuse = inherit; sound.play.failed.setupFailed = inherit; sound.play.failed.auError = inherit; sound.render.undexpectedNull = $soundError; sound.streaming.refill = $soundDebugVerbose; sound.streaming.loop = $soundDebug; sound.streaming.underflow = $soundError; sound.virtualringbuffer = $soundError; sound.streaming.releaseContext = $soundDebug;

// SDL-specific sound messages sound.load.failed = $soundError;


$speechDebug = $soundDebug; speech.setup = $speechDebug; speech.synthesis = $speechDebug;


startup.progress = no; // Startup progress stages. loading.complete = yes;


station.launchShip.impossible = no; // generally cancelled launches due to station having no launch docks are uninteresting

strings.conversion = $scriptError; // Conversion of text to values (vectors, quaternions etc) strings.conversion.vector = inherit; strings.conversion.quaternion = inherit; strings.conversion.vectorAndQuaternion = inherit; strings.conversion.randomSeed = inherit;

strings.expand = $scriptError; // Errors encountered when converting [key] and %X-type markers in strings. strings.expand.invalidData = inherit; strings.expand.invalidJEscape = inherit; strings.expand.invalidJEscape.range = inherit; strings.expand.invalidSelector = inherit; strings.expand.warning = yes; strings.expand.warning.emptyKey = inherit; strings.expand.warning.invalidOverride = inherit; strings.expand.warning.outOfRangeKey = inherit; strings.expand.warning.unbalancedClosingBracket = inherit; strings.expand.warning.unbalancedOpeningBracket = inherit; strings.expand.warning.unknownExpansion = inherit; strings.expand.warning.unknownPercentEscape = inherit;


sun.nova = no; // Debug messages for nova sun.nova.start = inherit; sun.nova.end = inherit;


$textureDebug = no; texture.dealloc = $textureDebug; texture.planet.generate = $textureDebug; texture.upload = $textureDebug;

texture.generator.queue = $textureDebug; texture.generator.queue.failed = $error;

texture.load.asyncLoad = $textureDebug; texture.load.asyncLoad.done = inherit; texture.load.asyncLoad.exception = $error; texture.load.noName = $error; texture.load.rescale = $textureDebug; texture.load.rescale.maxSize = inherit; texture.load.unknownType = $error;

texture.reload = $textureDebug;


universe.findSystems.badDistance = $error;

universe.populate = no; // “Populating a system with…” message when generating a star system universe.populate.witchspace = inherit; universe.setup.badStation = $scriptError; // Message generated if the main station turns out not to be a station (for instance, this could happen if a non-station ship had the role coriolis). universe.maxEntitiesDump = no; // Dumps all entities when universe is full (Can be quite verbose)

universe.profile = no; universe.profile.update = inherit; universe.profile.draw = inherit;

verifyOXP.verbose = yes; }

Examples

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