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P.A.D. (Personal Assistance Device)

P.A.D. GalCop - showing last GNN news bulletin & other recent changes


The P.A.D. on the F4 ship-station interface screen. Lib_PAD (part of Library) is a logbook, mission-log, diary and interface. AddOns can implement data to get important organisations, events, systems or persons exposed to the player in an unified way. It also ships search functionality, a way to customize players data (species, gender, etc) and players can also add own notes.

The P.A.D. currently interfaces with the Vanilla game missions, Galactic Navy OXP & GNN.

There was an earlier version ("PAD" without the full stops!) in Vector OXP.


Textures layout
Player Data - Personal Information - choosing a portrait
Guilds - displaying player history from Galactic Navy OXP
Persons - Information sheet on NPC

The categories in Lib_PAD are the first component of all dotted paths. Pages in a category do share a template which defines the layout of the page. All pages, except LOGS, do have 6 slots for textures (t0 - t5).

Category for GalCop, Police, Navy and other official organisations related to GalCop.
Contains entries: name, entry, enlisted, kills, missions, awards, info.
name is set by Lib_PAD.
Category for other organisations which do have a membership.
Contains entries: name, entry, enlisted, kills, missions, awards, info.
name is set by Lib_PAD.
Category for special events, news, specific stations, etc.
Contains entries: name, location, beacon, purpose, special, notes.
Category for standard events like rescued escape pods, bailed out, fined, etc.
Contains entries: list.
Category for characters you have met or you got infos about.
Contains entries: name, origin, species, gender, age, rank, ship, info, notes.
Players name, origin, species, gender, age, rank and ship are set by Lib_PAD.
Category for special systems like Leesti, Tianve, Tionisla, etc.
Contains entries: name, info, notes.


age, kills.
beacon, enlisted, entry, gender, location, name, origin, purpose, rank, ship, species.
awards, info, list, missions, notes, special.


Specified textures can be any filename, but Lib_PAD also ships own textures for organisations, characters, insignia and medals. If set to a Number it will lookup the corresponding filename or if zero it won't show it.

t0 - Usually an organisation on GALCOP, GUILDS and PERSONS pages. Lib_PAD uses greyscale textures.
t1 - Usually a character on GALCOP, GUILDS and PERSONS pages.
t2 - Usually an insignia / rank on GALCOP, GUILDS and PERSONS pages.
t3 - Usually a medal on GALCOP, GUILDS and PERSONS pages.
t4 - Unused yet.
t5 - Unused yet.


The following entry points for AddOns can be used on .startUpComplete or later.


_addPageInCategory: function( path, content, parent, sil )

Register a new page entry in the specified dotted path. The inserted Object is cloned and merged with the corresponding template.


String. Dotted path: Category and page identifier. E.g. "GALCOP.NAVY".
Array. Pathes to relate to one or more other pages.
Bool. Add the page silently.


true (on success) or false (if the page already exists).


_setPageEntry: function( path, value, sil )

Set value in the specified dotted path.


String. Dotted path: Category, page identifier and page entry. E.g. "GALCOP.NAVY.enlisted".
Primitive (String or Number). If the path points to an Array the value will be pushed. For kills ++ can be used to increase the value by one.
Bool. Add the value silently.


true (on success) or false (if the path does not exist).


_getData: function( path )

Returns the cloned data-object in the specified dotted path.


String. Dotted path: Category and page identifier. E.g. "GALCOP.NAVY".


Object (on success) or null (if the path does not exist).


Lib_PAD leaves the handling for loading and storing of inserted data to the inserting AddOns to avoid external resources like textures not being available and thus generating errors. It loads and stores it's own entries (pathes GALCOP.GENERIC, GALCOP.NAVY, GUILDS.GENERIC, INFOS.GENERIC, LOGS.GENERIC, PERSONS.GENERIC and SYSTEMS.GENERIC)

Loading and storing of data can be achieved easily, as shown in the following example.

this.$data = {
  GCI: {entry:clock.clockString,enlisted:"Sergeant",awards:["GCI Silver Cross"],t0:27,t1:1}
this.startUpComplete = function(){
  if(missionVariables.MYMISSIONVARIABLE) this.$data = JSON.parse(missionVariables.MYMISSIONVARIABLE);
this.playerWillSaveGame = function(){
  this.$data.GCI = worldScripts.Lib_PAD._getData("GALCOP.GCI");
  missionVariables.MYMISSIONVARIABLE = JSON.stringify(this.$data);


The following script works as a "script.js" in a specially created "Config" folder inside your "AddOns" folder:

this.startUpComplete = function() {
   worldScripts.Lib_PAD._addPageInCategory("SYSTEMS.Digebiti G1", {name:"Digebiti G1", info:[
    "The sculpture and duelling pistols are famed exports",
    "Home to English aristocrats, Hats are de rigeur",
    "The feudal paradise of Digebiti is just south of GalCenter G1",
    "My home planet"]
   worldScripts.Lib_PAD._addPageInCategory("PERSONS.Prince-Elector Rupert XIX", {name: "Prince-Elector Rupert XIX", origin:"Digebiti G1",species:"Human colonial",gender:"Male",age:41,ship:"Royal Barque: HSHS Falkland",rank:"Prince",info:["He is worried about the commie agents of Inonri & Vetitice","This led to Rupert's eschewal of Tennis for Extreme Dominoes","He succeeded after his brother Desmond died playing Real Tennis","The Supreme Ruler of Digebiti (in Lesser Walsingham)"],t0:"lib_pad_rank9.png",t1:"lib_ovc02.png",t2:"lib_pad_medal14.png"})})

The following limits apply:

no more than 64 characters in a line (the 65th does not fit on the line!)
lines do not wrap and must be individually specified
no more than 4 lines in an array such as that for "info" - and mustt2 be [bracketed] - and these are displayed in reverse order!
more than 4 lines means that the entire page fails to load

t0 displays the rank badge (see the textures folder inside Library.oxp)
t1 displays a mug shot (ditto - there are almost a hundred of these, excluding the player possibilities)
t2 displays a medal (ditto)