Jane's Galactic Shipset

From Elite Wiki
(Redirected from Janes Galactic Shipset)
Scale size chart 24 3.png

Resizes and reattributes core shipset based on primary Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.


This is the first published oxp in the Rescaling experiment, and focuses purely on the ships for the Vanilla game.


The chart to the right shows the resizing of the ships:

If they are smaller than before then you can see them within the shadow representing their old size.
If they are larger than before then you can see them next to the shadow representing their old size.

The ships are all rescaled around the Anaconda and station sizes remain unchanged. The nature of the original material (Bell, Braben, Holdstock) is sometimes contradictory and so freeing the ship sizes from their stated dimensions was done in order to find their likely (relative) sizes. So for example, how likely is it that a 'one man fighter' (krait) would be wider than the 'biggest known freighter' (anacoda)?

Volume has been calculated using data sumarised in the table below. Listed attributes have been taken from the sources listed below under Links.

Release Notes

  • v1.2 includes the full 750TC Anaconda and scalable hyperdrive calculations
  • v1.1 includes speed adjustment for installing the cargo bay extension (cobra mk III without: 0.35LM speed, cobra mk III with: 0.28LM)
  • More to come, especially in terms of oxp compatability
  • Warning: this will reduce the Cobra mk III's speed to 0.28LM.

This made sense to me when I first saw it in Angus Duggan's Elite-A (the fer-de-lance should be the faster of the two I thought) but I was surprised to find it in the C64 ship stats... Sure, there's the Masslock issue but there are several oxps to counter that, 3 of which I've written myself (with all of those being cumulative in effect).

Smaller ships will likely be harder to hit but more fragile than before.

JGS 24.png


Sources for the changes wrought by this oxp

Gameplay and Balance Indicator


By slowing down the Cobra MkIII (from 0.35 lm to 0.28 lm) the game becomes tougher for beginners. One can use some of Redspear's other OXPs to compensate: Masslock Compensator, Power To Engines and/or Traffic Redistributer. It is also true however that many non-player ships will be slower by default (as some will have the cargo bay extension installed by default).