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  • {{#ask:[[Category:Oolite ships]] [[Ship name::+]] | introtemplate=Dynamic Ship Table Header
    643 bytes (87 words) - 16:59, 10 January 2013

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  • [[Image:oolite-oxp-icon.png|100px|right|OXP icon]] An '''Oolite Expansion Pack''' can cause many big changes or additions to Oolite's gameplay, or it may represent just a small, subtle alteration. By first a
    24 KB (3,844 words) - 03:16, 29 February 2024
  • [[File:Oolite-543.png|right|800px]] ...Paynou, Prossett and Salem]] proposal for a successor to the [[Cobra Mk.1 (Oolite)|Cobra Mk I]] receives green light by [[GalCop|Galactic Co-operative]] and
    27 KB (4,239 words) - 03:35, 29 February 2024
  • ...found through the Wiki links provided above. The announcement [https://bb.oolite.space/viewtopic.php?p=130332#p130332 here] may be of use (scroll down to "J ...r reference|event handler reference]] for a full list of handlers and when Oolite will call them.
    26 KB (3,525 words) - 03:44, 29 February 2024
  • ...August 2018), more advanced options have become available. See [https://bb.oolite.space/viewtopic.php?f=2&t=19881 A Description of the Improved Lighting and ...shaders but before [[User:Another commander|Another commander]]'s work on Oolite introducing specular & gloss maps, the new Oren-Nayar diffuse light model,
    25 KB (3,581 words) - 03:08, 29 February 2024
  • ...s (':') inside square brackets as special characters. When you do not want Oolite to replace text, use a double % ('%%') to display a single %, and put a bac ...a 3-digit number), e.g., %J007 is Lave while in Galaxy 1 (feature added in Oolite 1.73)
    11 KB (1,645 words) - 21:53, 19 September 2022
  • ...ly increased. This extended to [[MFD]]s. This happened with the release of Oolite v.1.79 in 2013/4. ...e of his Waka series, some of Wolfwood's ships such as his [[Asp Explorer (Oolite)]], ''etc''.
    13 KB (1,866 words) - 02:53, 29 February 2024
  • ...ll business. The purpose of MilHUD is to maximize the ''functionality'' of Oolite's visual interface. The eyecandy is kept to a minimum, because too much can Version 4.0 uses features from Oolite 1.74 or greater.
    4 KB (655 words) - 03:08, 29 February 2024
  • ...set and applies stored settings to these OXPs. It runs in two cycles when Oolite gets started or a savedgame is loaded and the flags in OXPs can specify whe As OXPConfig is a OXP all rules for OXPs in Oolite apply (inclusive the dynamic loading order and timelimiter!!!).
    14 KB (2,158 words) - 03:15, 29 February 2024
  • Please go to [http://www.smivsonline.co.uk/oolite.htm#shipset Smivsonline] for full details and downloads of this OXP. ...lite Expansion Pack (OXP) is a replacement texture set giving the ships in Oolite a new 'realistic' look. This is achieved by applying new textures (skins) t
    9 KB (1,344 words) - 04:26, 29 February 2024
  • ...images, sounds and music and takes advantage of the shiny new features in Oolite 1.74. | [[Fighter HUD (Oolite)|Fighter HUD]]
    30 KB (4,538 words) - 13:35, 1 January 2021
  • {{Infobox ShipStats Oolite| title=Vampire Mk IV - Diamondback {{Infobox ShipStats Oolite| title=Purgatori Diamondback
    9 KB (1,292 words) - 04:39, 29 February 2024
  • | [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships''] |Ships. New versions of the native Oolite ships textured & shaded to resemble how they originally appeared in the Aco
    18 KB (2,563 words) - 03:17, 29 February 2024
  • '''[[Oolite Ships|Ships]]''' |align="center" width="200" height="175"| [[Image:Oolite-116.jpg |link= Scorpius |100px|]]<br>[[Scorpius]]
    17 KB (2,657 words) - 02:59, 29 February 2024
  • {{Infobox ShipStats Oolite| title=Werewolf - Damage Inc. {{Infobox ShipStats Oolite| title=Werewolf (Civilian)
    8 KB (1,161 words) - 04:41, 29 February 2024
  • This HUD set uses features introduced in [[Oolite]] v1.74 to switch HUDs for different situations. It's a set of dynamic HUDs that should work with any ship in Oolite except mine that have their own HUD sets. The only thing shoving a spanner
    2 KB (347 words) - 03:01, 29 February 2024
  • {{OXPNote|This List is the original OXP list for Oolite. It contains several hundred OXP's not on the OXZ list in the Expansions Ma [[Image:oolite-oxp-icon.png|128px|right|OXP icon]]
    169 KB (24,764 words) - 08:35, 18 March 2024
  • ...es] reduces nebula effects. Handy if your system is finding it hard to run Oolite ...et/shared/d57y0uip74 FarSun] places suns further from planet than standard Oolite
    7 KB (1,032 words) - 08:24, 15 April 2022
  • ...ng a dynamic scripting method that brings some adventure/RPG elements into Oolite. The main part of the mission focuses on seeking out information from a ra ...includes some new ships, stations and equipment, where possible it re-uses Oolite's stock resources and so is compatible with the various retexture OXPs avai
    4 KB (598 words) - 02:58, 29 February 2024
  • OK, what is this OXP? Well, multi-government systems exist in a dynamic Ooniverse; things change, and the government type is merely a label, repres * Oolite 1.75 or later
    8 KB (1,188 words) - 02:42, 29 February 2024
  • ...hud-small.[[plist]]''' are two different HUDs used by Oolite. They provide Oolite with the information necessary to display the players hud. <br>The ''''hud- {{oolite-prop-added|1.81}}
    16 KB (2,261 words) - 09:30, 28 April 2024
  • ...also visit the discussion thread at the Oolite Bulletin Boards [https://bb.oolite.space/viewtopic.php?f=4&t=9087 here]. ...OXP]] in order to work properly. The current version needs version 1.79 of Oolite or later.
    8 KB (1,209 words) - 03:41, 29 February 2024
  • {{#ask:[[Category:Oolite ships]] [[Ship name::+]] | introtemplate=Dynamic Ship Table Header
    643 bytes (87 words) - 16:59, 10 January 2013
  • ''Oolite abounds with libraries!'' * Dynamic Information - if your OXPs change the ship statistics (''eg'' [[Jane's Gala
    5 KB (824 words) - 04:33, 29 February 2024
  • ...le in 2014, and replaces the simplistic static markets with more realistic dynamic markets. ...he could improve it even more (this sort of oxp'ing was made simpler with Oolite v.1.82). But it is still ''brilliant''! Try it and see! ''Cholmondeley 17:0
    8 KB (1,286 words) - 03:40, 29 February 2024
  • ...t, requirements, choices and actions), and eventually I can make them more dynamic; *[https://bb.oolite.space/viewtopic.php?t=17181 BB Thread] (2015-date)
    24 KB (3,776 words) - 08:37, 30 April 2024
  • ...e:Oolite-cobra4 and Additional Planets.png|thumb|right|500px|[[Cobra Mk.4 (Oolite)]] and Additional Planets]] ...xtures from the [[System Redux (Oolite)|System Redux]] and [[System Demux (Oolite)|System Demux]] OXPs, while allowing the main planets textures to be taken
    7 KB (1,021 words) - 02:12, 29 February 2024
  • But, it is a jolly hard task to simulate true orbital dynamics in Oolite: In Oolite we have no gravity nor energy. Acceleration is limited to propulsion accele
    5 KB (699 words) - 03:43, 29 February 2024
  • * - non-dynamic hud REQUIRES: Oolite Version 1.74+
    5 KB (695 words) - 03:43, 29 February 2024
  • ...s to make the suns in the solar systems more realistic. It also implements dynamic solar flares - and also a solar wind model allowing refueling with fuel sco ...ata for March 2015 are outdated, but tendency as whole remains actual. For Oolite 256 system map approximately:
    17 KB (2,834 words) - 04:31, 29 February 2024
  • ...rbital resonances ''etc''. All planets orbit in the same plane without any dynamic interaction. An extremely simplified model like that of a school astronomy This is real astronomy. In Oolite we have no planet masses nor planet density simulated, so PlanetEngine deal
    19 KB (3,010 words) - 03:36, 29 February 2024
  • ...erview''' essay gives an insight into some difficulties of programming for Oolite. But, it is a jolly hard task to simulate true orbital dynamics in Oolite:
    11 KB (1,626 words) - 03:21, 29 February 2024
  • In vanilla Elite/Oolite you have an unlimited source of power for ship systems. You spend fuel only In Elite and in Oolite we have ships equipped with an autonomous hyperdrive. So you don’t need t
    26 KB (4,216 words) - 02:53, 29 February 2024
  • ...o-dynamic solar system for the Planetary Systems, the simulation of pseudo-dynamic moons is a logical next step. ...n moons are vectors with pseudo-random magnitudes and random orientations (Oolite is not planetarium software and I have no ambitions to simulate orbital mec
    6 KB (907 words) - 03:11, 29 February 2024
  • ...are '''not''' in the in-game Expansions Manager. Maybe 200 work fully with Oolite v.1.90! [[File:Oolite ad1 .jpg|right|320px]]
    63 KB (9,237 words) - 12:24, 19 April 2024
  • ...ced to insure the neutrality and safety of both the ships and crews in the dynamic, and sometimes violent, social-political cultures that make up the GCW. On ''This is a single chapter of the Oolite Manual, so some details in this document will be covered in other chapters.
    21 KB (3,335 words) - 03:02, 29 February 2024
  • ...OXPs, do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation. ...oopers dependency, which is deprecated, is replaced by the GNN dependency. Oolite minimal required version is now 1.88, because of this.
    15 KB (2,409 words) - 12:57, 6 March 2024
  • ...ased on the [[Famous Planets]] description. For the enhanced graphics of [[Oolite]] version 1.90 <br><br> [[File:Oolite-879.png]]
    8 KB (1,362 words) - 02:42, 29 February 2024
  • The [[Krait (Oolite)|Krait]] isn't the oldest ship out there, not by a long shot, but since the ...c target for amateur 'ship spotters', the famous profile, graceful flight, dynamic styling and not inconsiderable bulk, make it a splendid and increasingly ra
    5 KB (988 words) - 11:04, 22 February 2021
  • [[File:Oolite info 3D (Maaarcooose).png|thumb|right|Maaarcooose's Interactive Map shows t [[File:Phantorgorth's Oolite Interactive Map.png|thumb|right|Phantorgorth's Interactive Map: showing gal
    10 KB (1,581 words) - 03:07, 29 February 2024
  • {{Infobox EquipStats Oolite| title = Deep Horizon Emergency Witchspace Initiator OXP *Dynamic Response Uridium Injection Dilator: Dynamically alters uridium injection in
    5 KB (685 words) - 02:33, 29 February 2024
  • {{Infobox EquipStats Oolite| title = Deep Horizon Advanced Navigation Computer OXP Some large, slow-moving ships (such as the [[Anaconda (Oolite)|Anaconda]]) may not be able to complete reorientation before completion of
    6 KB (812 words) - 02:33, 29 February 2024
  • :Added the special raiders packs to dynamic scenarios. :Added dynamic scenarios.
    6 KB (821 words) - 04:30, 29 February 2024
  • ...0px|These icons are changed by the Dangerous Square, Dosis & IosevkaAile [[Oolite Fonts|fonts]]]] ''[https://bb.oolite.space/viewtopic.php?p=277366#p277366 Note about GalCop Missions]'' - this o
    12 KB (1,986 words) - 02:41, 29 February 2024
  • ...runs as something a true free market would smooth over, and provides real dynamic markets with unlimited quantities of commodities. The Local Economic Balanc ...possible tweaks to deal with the market changes to Rock Hermits ''etc'' in Oolite v.1.82.
    20 KB (2,945 words) - 12:13, 26 April 2024
  • === Dynamic trade === * [https://bb.oolite.space/viewtopic.php?f=4&t=18361 Random Market Quantities] by Astrobe (2016)
    4 KB (529 words) - 02:52, 29 February 2024
  • Since all good coders prefix their variable names to avoid clashing with Oolite's own, the "hostVarPrefix" is where you provide that. Some use "_", some u *[https://www.dropbox.com/s/msqb9tdg7fo8bvb/oolite.oxp.cag.fps_monitor.oxz?dl=0 fps_monitor] used for testing multiple clients
    38 KB (5,608 words) - 14:41, 20 September 2023
  • His HUDs were the first dynamic HUDs, and some of his designs are truly beautiful. *[https://bb.oolite.space/viewtopic.php?f=4&t=21240 Vampire MkVI] An updated version of the Vam
    7 KB (1,094 words) - 03:00, 29 February 2024
  • *Dynamic: changes for docking, critical condition, red, yellow and green conditions, * Docked: Targeting Disk and Panel Contraster Underlay are turned off. Oolite turns off the crosshairs by default.
    5 KB (782 words) - 02:59, 29 February 2024
  • [[File:Oolite-gov-multigov.png|10px]] indicates one or more ''additional'' authors of the ...d downloadable within the [[Expansions Manager|Expansion Pack Manager]] in Oolite.
    9 KB (1,294 words) - 02:52, 29 February 2024
  • ...cation HUD) - 2007-11) and Killer Wolf ([[Steampunk HUD]], [[Killer Wolf's Dynamic HUD]], [[Isis HUD]], and individual HUDs for his new ships). ...ise the state of alert (red/yellow/green) allowed the introduction of the "Dynamic HUD" which changed between the states - as well as the docked HUD.
    7 KB (1,028 words) - 08:36, 18 March 2024

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