Killer Wolf's Dynamic HUD
This HUD set uses features introduced in Oolite v1.74 to switch HUDs for different situations.
It's a set of dynamic HUDs that should work with any ship in Oolite except mine that have their own HUD sets. The only thing shoving a spanner in the works that I can foresee at the mo is the missile readout : it's currently set for a generic Cobra and would need amending for anything with greater amounts of missiles to get a nice centred readout. Thoughts on this will be appreciated.
In-flight (note blank missile display is due to me not having any!)
Combat, enlarged scanner etc for (hopefully) better situational awareness
Killer Wolf's other HUDs
- "Steampunk" HUD (2010-1)
Found lurking in his IsisInterstellar.oxp