Difference between revisions of "HUD images here"
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[[Image:ChupacabraHUD5.png]] | [[Image:ChupacabraHUD5.png]] | ||
− | === | + | === Coluber HUD CH01 === |
− | [[ | + | [[Coluber_HUD_CH01]]<br/> |
+ | [[File:15wo9_coluber_hud_ch01.png||||Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563]] | ||
− | + | ===CombatHUD=== | |
+ | [[CombatHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side). | ||
− | [[ | + | [[Image:Chws2.png]] |
− | Combat HUD ( | + | Combat HUD (Red Alert mode) |
− | |||
− | |||
+ | [[image:chRedAlert.png]] | ||
=== Compact HUD === | === Compact HUD === | ||
[[CompactHUD]]<br> | [[CompactHUD]]<br> | ||
− | [[Image: | + | [[Image:Ch-std.png]] |
+ | [[Image:Chws2.png]] | ||
+ | |||
=== CRR-HUD === | === CRR-HUD === | ||
− | [http://aegidian.org/bb/viewtopic.php?f=4&t=11502 CRR-HUD BB] | + | [http://aegidian.org/bb/viewtopic.php?f=4&t=11502 CRR-HUD BB]<br/> |
[[Image:Crr_hud_pic_001.png]] | [[Image:Crr_hud_pic_001.png]] | ||
+ | |||
+ | |||
+ | === Dangerous HUD === | ||
+ | [http://aegidian.org/bb/viewtopic.php?f=4&t=18886#p257480 Dangerous HUD BB]<br /> | ||
+ | [[Image:Gsagostinho-dangeroushud-green.jpg]] | ||
+ | |||
+ | [[Image:Gsagostinho-dangeroushud-blue.png]] | ||
+ | |||
+ | === DeeperSpace HUD === | ||
+ | [http://www.aegidian.org/bb/viewtopic.php?f=4&t=18655 DeeperSpace HUD BB]<br /> | ||
+ | [[Image:DeeperSpaceHUD.png]] | ||
+ | |||
=== Deepspace HUD === | === Deepspace HUD === | ||
[[Deepspace_Ships|Deepspace HUD]]<br /> | [[Deepspace_Ships|Deepspace HUD]]<br /> | ||
[[Image:Deepspacehud.jpg]] | [[Image:Deepspacehud.jpg]] | ||
+ | |||
=== Deepspace Retro HUD === | === Deepspace Retro HUD === | ||
[[Deepspace_Ships|Deepspace HUD]]<br /> | [[Deepspace_Ships|Deepspace HUD]]<br /> | ||
[[Image:RetroHUD.jpg]] | [[Image:RetroHUD.jpg]] | ||
+ | |||
=== Dr HUD === | === Dr HUD === | ||
[[Dr HUD OXP|Dr HUD]] <br /> | [[Dr HUD OXP|Dr HUD]] <br /> | ||
[[Image:huddrhud.jpg]] | [[Image:huddrhud.jpg]] | ||
+ | |||
+ | |||
+ | === ExtraLarge HUD === | ||
+ | [[HUDSelector#ExtraLarge_HUD|ExtraLarge HUD]] provide a very large, alert sensitive scanner and custom dials with [[CombatMFD]] but no 16:10 support due to not enough room for the bottom two MFDs. | ||
+ | |||
+ | [[Image:XLHUD4r.png|800px]] | ||
+ | |||
+ | [[Image:XLHUD9y.png|800px]] | ||
+ | |||
=== Fighter HUD === | === Fighter HUD === | ||
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[[Klepto-HUD OXP]]<br /> | [[Klepto-HUD OXP]]<br /> | ||
[[Image:hudKleptoHUD.jpg]] | [[Image:hudKleptoHUD.jpg]] | ||
+ | |||
+ | |||
+ | === Large HUD === | ||
+ | [[HUDSelector#Large_HUD|Large HUD]] looks like the default HUD but with 10 MFDs, custom dials with [[CombatMFD]] and a large alert sensitively colored scanner. | ||
+ | |||
+ | [[Image:LargeHUD10r.png|800px]] | ||
+ | |||
+ | [[Image:LargeHUD9g.png|800px]] | ||
+ | |||
+ | Both 4:3, 16:9 and 16:10 displays are supported, but in 4:3 "only" 8 MFDs are usable. | ||
+ | |||
+ | [[Image:LargeHUD4r.png|800px]] | ||
+ | |||
+ | |||
=== Medusa HUD === | === Medusa HUD === | ||
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=== Numeric Style HUDs === | === Numeric Style HUDs === | ||
[http://wiki.alioth.net/index.php/Numeric_Style_HUDs Numeric Style HUDs] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&t=9977 information]<br /> | [http://wiki.alioth.net/index.php/Numeric_Style_HUDs Numeric Style HUDs] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&t=9977 information]<br /> | ||
+ | |||
+ | Version 3.25 with 8 MFDs in 4:3 screen:<br /> | ||
+ | [[Image:NumericHudv3.25a.png|center|800px]] | ||
+ | 16:10 screen with wider scanner:<br /> | ||
+ | [[Image:NumericHudv3.25b.png|center|800px]] | ||
+ | 16:9 widescreen with wider MFDs:<br /> | ||
+ | [[Image:NumericHudv3.25c.png|center|800px]] | ||
+ | |||
+ | |||
+ | Another layout with 4*4 MFDs in 4:3 screen: (selectable in [[HUDSelector]])<br /> | ||
+ | [[Image:NumericHudv3.23a.png|center|800px]] | ||
+ | The scanner is wider in 16:10 screens: | ||
+ | [[Image:NumericHudv3.23b.png|center|960px]] | ||
+ | In 16:9 the scanner is extra wide: | ||
+ | [[Image:NumericHudv3.23c.png|center|1067px]] | ||
Version 3<br /> | Version 3<br /> | ||
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[[Image:NumericHudv1.2-3.png]] | [[Image:NumericHudv1.2-3.png]] | ||
+ | |||
=== Pie Chart Style HUDs === | === Pie Chart Style HUDs === | ||
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[[Image:PCS_HUDv2-4.png]] | [[Image:PCS_HUDv2-4.png]] | ||
+ | |||
+ | === Small HUD === | ||
+ | [[HUDSelector#Small_HUD|Small HUD]] looks like the default small HUD but with 10 MFDs. | ||
+ | |||
+ | [[Image:SmallHUD.png|800px]] | ||
+ | |||
+ | |||
+ | ===Smart HUD=== | ||
+ | [[SmartHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side). | ||
+ | |||
+ | [[image:Chws2.png]] | ||
=== Sniper Camera System HUD === | === Sniper Camera System HUD === | ||
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[http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']<br /> | [http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']<br /> | ||
[[Image:hud.jpg]] | [[Image:hud.jpg]] | ||
+ | |||
=== Wide-Screen HUD === | === Wide-Screen HUD === | ||
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[[Image:hudwolfwood2.png]] | [[Image:hudwolfwood2.png]] | ||
+ | ===Xenon HUD=== | ||
+ | [[Xenon_HUD|Xenon HUD]]<br/> | ||
+ | [[Image:XenonHUD_Sample.png]] | ||
=== Yet Another HUD === | === Yet Another HUD === | ||
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[[Image:Yet_another_hud_crit.gif]] | [[Image:Yet_another_hud_crit.gif]] | ||
− | {{HUD-OXP}} | + | {{HUD-OXP}} |
Revision as of 16:42, 8 October 2018
Images are below their captions.
Contents
- 1 Aad HUD
- 2 Another HUD
- 3 CB-HUD
- 4 ChupacabraHUD
- 5 Coluber HUD CH01
- 6 CombatHUD
- 7 Compact HUD
- 8 CRR-HUD
- 9 Dangerous HUD
- 10 DeeperSpace HUD
- 11 Deepspace HUD
- 12 Deepspace Retro HUD
- 13 Dr HUD
- 14 ExtraLarge HUD
- 15 Fighter HUD
- 16 G-HUD
- 17 Klepto HUD
- 18 Large HUD
- 19 Medusa HUD
- 20 Mega Walnut Dash HUD
- 21 MilHUD 4000
- 22 Milspec HUD
- 23 Mod HUD
- 24 Numeric Style HUDs
- 25 Pie Chart Style HUDs
- 26 Small HUD
- 27 Smart HUD
- 28 Sniper Camera System HUD
- 29 Steampunk HUD
- 30 Trek HUD
- 31 Wide-Screen HUD
- 32 Wolfwood HUD
- 33 Xenon HUD
- 34 Yet Another HUD
Aad HUD
Another HUD
CB-HUD
ChupacabraHUD
Coluber HUD CH01
CombatHUD
CombatHUD-widescreen version (standard version has Comms and Console messages above the dials on either side).
Combat HUD (Red Alert mode)
Compact HUD
CRR-HUD
Dangerous HUD
DeeperSpace HUD
Deepspace HUD
Deepspace Retro HUD
Dr HUD
ExtraLarge HUD
ExtraLarge HUD provide a very large, alert sensitive scanner and custom dials with CombatMFD but no 16:10 support due to not enough room for the bottom two MFDs.
Fighter HUD
G-HUD
G-HUD Mk2
Mk1 version now superceded.
Large version of screenshot
Klepto HUD
Large HUD
Large HUD looks like the default HUD but with 10 MFDs, custom dials with CombatMFD and a large alert sensitively colored scanner.
Both 4:3, 16:9 and 16:10 displays are supported, but in 4:3 "only" 8 MFDs are usable.
Medusa HUD
Mega Walnut Dash HUD
MilHUD 4000
Milspec HUD
Mod HUD
Numeric Style HUDs
Numeric Style HUDs or browse viewtopic for current information
Version 3.25 with 8 MFDs in 4:3 screen:
16:10 screen with wider scanner:
16:9 widescreen with wider MFDs:
Another layout with 4*4 MFDs in 4:3 screen: (selectable in HUDSelector)
The scanner is wider in 16:10 screens:
In 16:9 the scanner is extra wide:
Version 2.1(redesigned crosshair not shown)
Pie Chart Style HUDs
Pie Chart Style HUDs or browse viewtopic for current information
Small HUD
Small HUD looks like the default small HUD but with 10 MFDs.
Smart HUD
SmartHUD-widescreen version (standard version has Comms and Console messages above the dials on either side).
Sniper Camera System HUD
Sniper Camera System HUD or browse viewtopic for current information
Steampunk HUD
Trek HUD
Wide-Screen HUD
Wolfwood HUD
Wolfwood HUD
Note: the image shows an Imperial Cruiser even though at bottom right it says "Cobra Mk III". Note the Imperial Cruiser has increased energy banks and missles. But this gives you an idea of what it looks like.
Xenon HUD
Yet Another HUD
Yet Another HUD v0.2 /
Oolite BBS Discussion
Also known as the Plagiarism HUD, due to shamefully stealing parts from Trek HUD, MilHUD and GenericHUD.
Condition Green:
Condition Yellow:
Condition Red:
Condition Critical: