UPS Courier

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Revision as of 21:25, 16 August 2007 by Eric Walch (talk | contribs) (Overview & Download Link)

Intro

This OXP adds several random mission that run simultaneously. There could be up to 4 missions simultaneously active. The first sets of missions that are offered are mainly various transport missions. After you ran enough transport missions, a series of combat jobs is offered, but the main focus of the OXP stays at friendly transports. See the missions as a more advanced version of the Passenger/Cargo contracts that are offered if you press F8-F8. Unlike most mission OXP's that offer a story that is only run once, this OXP will continuely offer random missions, but with a low probability of appearing. You will get an end-message when the last type of regular combat mission has successfully ended and nothing new has to be expected. There could however still come small variations on existing ones. The OXP itself never ends as long as it stays in the AddOns folder of Oolite.

Most missions only work as long one stays in the galaxy where the mission is accepted. On intergalactic jumps those mission are aborted when there is no solution in the new galaxy, but a new mission will be presented soon in the new galaxy. So intergalactic jumping in the middle of a mission should do no real harm. Because of the nature of this OXP you can leave it in place and forget about it. It should be compatible with most other mission OXP's.

Download UPS Courier v 1.0


Overview & Download Link

This OXP adds several random mission that run simultaneously. There could be up to 4 missions simultaneously active. The first sets of missions that are offered are mainly various transport missions. After you ran enough transport missions, a series of combat jobs is offered, but the main focus of the OXP stays at friendly transports. See the missions as a more advanced version of the Passenger/Cargo contracts that are offered if you press F8-F8. Unlike most mission OXP's that offer a story that is only run once, this OXP will continuely offer random missions, but with a low probability of appearing. You will get an end-message when the last type of regular combat mission has successfully ended and nothing new has to be expected. There could however still come small variations on existing ones. The OXP itself never ends as long as it stays in the AddOns folder of Oolite.

Most missions only work as long one stays in the galaxy where the mission is accepted. On intergalactic jumps those mission are aborted when there is no solution in the new galaxy, but a new mission will be presented soon in the new galaxy. So intergalactic jumping in the middle of a mission should do no real harm. Because of the nature of this OXP you can leave it in place and forget about it. It should be compatible with most other mission OXP's.

Download UPS Courier v 1.0


Difficulty Rating

"Medium". The ships appearing in the OXP are within the power-range of the standard set of ships. No new type of ships are added, none the less, mission ships have more often than usual the maximum shielding and firepower for their type of ship. You wouldn't need a full Iron Ass to take them on, but you should have some basic upgrades fitted such as a Beam Laser, fuel injectors, an energy unit and perhaps a shield booster.


Update Notes


Installing and Playing

To play the OXP, unzip the download file. This will create a folder named "". Open this folder and you will see a folder named ".oxp" and a readme. Move the .oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.