Difference between revisions of "Trails"

From Elite Wiki
(bblink)
(v1.1)
Line 7: Line 7:
 
Based on Zireael's Engine Trails but rewritten from scratch to avoid the "Universe is full" error.
 
Based on Zireael's Engine Trails but rewritten from scratch to avoid the "Universe is full" error.
  
The default length of trails is 2 km which will be halved when FPS is below 12 or the total number of entities step over 1500. Trails will be longer again over 40 FPS and below 500 entities.
+
The default length of trails is 1 km, you can shorten in the $MaxLength variable in trails.js.
 +
Will be reduced automatically when the total number of entities step over 1000 and extended again below 500 entities.
 +
 
 +
The number of used light sources will be reduced below 15 FPS which cause thicker trails. If you have decent hardware then you can increase the maximum for thinner trails in the $MaxKey variable up to 3 in trails.js.
  
 
Visual elements based on the fuel leak effect in CommonSenseOTB's [[CustomShields]] OXP.
 
Visual elements based on the fuel leak effect in CommonSenseOTB's [[CustomShields]] OXP.
Line 27: Line 30:
  
 
=== Changelog ===
 
=== Changelog ===
 +
2015.05.01. v1.1  Use less flashers in trails for better performance.
 +
                  Visibility of trails increased up to 2x scanner range.
 
  2015.04.30. v1.0  First release.
 
  2015.04.30. v1.0  First release.
  
 
=== Download ===
 
=== Download ===
 +
 +
[[Media:Trails_1.1.oxz|Trails_1.1.oxz]] (downloaded {{#downloads:Trails_1.1.oxz}} times).
  
 
[[Media:Trails_1.0.oxz|Trails_1.0.oxz]] (downloaded {{#downloads:Trails_1.0.oxz}} times).
 
[[Media:Trails_1.0.oxz|Trails_1.0.oxz]] (downloaded {{#downloads:Trails_1.0.oxz}} times).
Line 35: Line 42:
 
===Quick Facts===
 
===Quick Facts===
 
{{OXPLevel|0}}{{Infobox OXPb| title = Trails
 
{{OXPLevel|0}}{{Infobox OXPb| title = Trails
|version = 1.0
+
|version = 1.1
|release = 2015-04-30
+
|release = 2015-05-01
 
|features = Condensation trails
 
|features = Condensation trails
 
|license = CC BY-NC-SA 4
 
|license = CC BY-NC-SA 4

Revision as of 03:09, 1 May 2015

Description

NPC ships leaves condensation trails.

Player ship will not make trail to avoid disturbing the aft view.

Based on Zireael's Engine Trails but rewritten from scratch to avoid the "Universe is full" error.

The default length of trails is 1 km, you can shorten in the $MaxLength variable in trails.js. Will be reduced automatically when the total number of entities step over 1000 and extended again below 500 entities.

The number of used light sources will be reduced below 15 FPS which cause thicker trails. If you have decent hardware then you can increase the maximum for thinner trails in the $MaxKey variable up to 3 in trails.js.

Visual elements based on the fuel leak effect in CommonSenseOTB's CustomShields OXP.

Screenshots

Trails1.png Trails2.png Trails3.png Trails4.png


Instructions

Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.

Changelog

2015.05.01. v1.1  Use less flashers in trails for better performance.
                  Visibility of trails increased up to 2x scanner range.
2015.04.30. v1.0  First release.

Download

Trails_1.1.oxz (downloaded 157 times).

Trails_1.0.oxz (downloaded 168 times).

Quick Facts

Levelindicator0.png
0-{{{2}}}
Version Released License Features Category Author(s) Feedback
1.1 2015-05-01 CC BY-NC-SA 4 Condensation trails Ambience OXPs Norby BB-Link