Difference between revisions of "Talk:Oolite planet list"

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(Adding more info, fixing Technical levels.)
 
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I think all the technical levels are wrong by 1. I am happy to fix this, along with putting in other stuff like how many planets are within 7 LY of a given planet (the Hub-count) if ok with others?--[[User:DrBeeb|Dr Beeb]] 21:50, 2 June 2008 (BST)
 
I think all the technical levels are wrong by 1. I am happy to fix this, along with putting in other stuff like how many planets are within 7 LY of a given planet (the Hub-count) if ok with others?--[[User:DrBeeb|Dr Beeb]] 21:50, 2 June 2008 (BST)
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Hi Doc, nice work in adding the table to Galaxy 1. The tech-level displayed is the tech level used in the code of the game. In the game 0 is 1. So when you want to code something in an OXP you always have to take 1 off. If you want to set the tech-level of a planet to 5 (eg for Lave) you'd set it to 4. This hasn't been done with planetnumber though. Lave is PN=7 rather than 8. LittleBear 3/6/08.

Revision as of 10:40, 3 June 2008

I think all the technical levels are wrong by 1. I am happy to fix this, along with putting in other stuff like how many planets are within 7 LY of a given planet (the Hub-count) if ok with others?--Dr Beeb 21:50, 2 June 2008 (BST)

Hi Doc, nice work in adding the table to Galaxy 1. The tech-level displayed is the tech level used in the code of the game. In the game 0 is 1. So when you want to code something in an OXP you always have to take 1 off. If you want to set the tech-level of a planet to 5 (eg for Lave) you'd set it to 4. This hasn't been done with planetnumber though. Lave is PN=7 rather than 8. LittleBear 3/6/08.