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  • ...e Extra Energy Unit if you have the Naval Energy Unit installed, you can't sell a passenger berth if you have a passenger inside it). Selling equipment can ...station because of its equivalent tech level will now be displayed in the sell equipment list, but unselectable and with "Low TL" in the cost column.
    79 KB (12,888 words) - 04:24, 29 February 2024
  • ...p Outfitting Screen<br> The red "selling" lines come from the [[Equipment 'Sell Item' Color]] OXP<br>The equipment space lines at the top are from [[Ship C ...= {sort_order = 158; script_info = {sortOrder = 158;};}; // Sell Duplex Fuel Tank - reclaims 8t of cargo space
    184 KB (17,196 words) - 02:39, 29 February 2024
  • |desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at su |desc=[[SellAll_OXP|SellAll]] cargo with one keypress, sometimes can sell over 127t - but for less than half price.
    169 KB (24,764 words) - 08:35, 18 March 2024
  • "description" = "Sell all cargo in Interfaces and can sell to an alternative cutomer if the market is full."; ...lumn to sell price and buy price. Buy price is always a little higher than sell price. This adds a little bit of difficulty and realism to the game.";
    474 KB (55,554 words) - 14:28, 18 March 2024
  • ...move item color.png|thumb|right|150px|Equipment 'Sell Item' Color: turns ''sell'' entries red on the F3 screen]] *[[Equipment 'Sell Item' Color]]: helps make sense of long lists of F3 shipyard outfitting opt
    36 KB (5,575 words) - 06:24, 18 April 2024
  • ...lon OXP]] allows you to swap one missile for another (''without needing to sell everything you have - and then finding that the TL is too low to buy everyt ...sile with laser - [[STE]] helps (...but you may well need an OXP such as [[SniperLock]] to succeed)
    71 members (0 subcategories, 0 files) - 05:47, 3 April 2024