Difference between revisions of "Sector7/Onusan"

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{{System|Name=Onusan|Sector=7|System=142|XPos=180|YPos=20|Location=|Government=1|Economy=6|Techlevel=5|Population=2.2|Inhabitants=Human Colonists|Productivity=5280|PlanetRadius=6836|MapX=180|MapY=10}}
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{{System|Name=Onusan|Sector=7|System=142|XPos=180|YPos=20|Location=|Government=1|Economy=6|Techlevel=3|Population=2.2|Inhabitants=Human Colonists|Productivity=2560|PlanetRadius=6836|MapX=180|MapY=10}}
 
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{{SmallSystem|Name=Onusan|Sector=7|System=142|XPos=180|YPos=20|Location=|Government=1|Economy=6|Techlevel=5|Population=2.2|Inhabitants=Human Colonists|Productivity=5280|PlanetRadius=6836}}
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{{SmallSystem|Name=Onusan|Sector=7|System=142|XPos=180|YPos=20|Location=|Government=1|Economy=6|Techlevel=3|Population=2.2|Inhabitants=Human Colonists|Productivity=2560|PlanetRadius=6836}}
 
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{{GalacticCatalogueEntry|Name=Onusan|Sector=7|System=142|Description=Onusan is famous for its inhabitants' ancient loathing of casinos but plagued by frequent earthquakes.}}
 
{{GalacticCatalogueEntry|Name=Onusan|Sector=7|System=142|Description=Onusan is famous for its inhabitants' ancient loathing of casinos but plagued by frequent earthquakes.}}

Latest revision as of 00:31, 13 May 2016

Logo64 Feudal.png Onusan Logo64 AverageAgricultural.png
Logo TL3.png
GalCat ID: 7:142
Location: 180,20 of GalSector 7
Government: Feudal
Economy: Average Agricultural
Technology Level: 3
Population: 2.2 Billion
(Human Colonists)
Productivity: 2560 MCr
Planet Radius: 6836km
Location of Onusan in Sector 7
Sector7Overview.png
MicroCircle.png
Onusan is famous for its inhabitants' ancient loathing of casinos but plagued by frequent earthquakes.
Old Galactic Catalogue Entry for 7:142 (Onusan)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Onusan:

Destination Distance Gov. Eco. TL Pop. Prod
Isveedin 6.4 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.5 Bln. 0070007000 MCr
Oredveus 6.0 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.8 Bln. 01276812768 MCr
Qugeza 6.0 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.6 Bln. 02649626496 MCr
Xemariin 1.2 LY 2Logo64 MultiGovernment.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.8 Bln. 0025922592 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.8 3.0 3.2 18 18.5 19 100.0%
Textiles 5.6 6.1 6.8 16 17.5 19 100.0%
Radioactives 18.8 20.2 21.6 20 23.5 27 100.0%
Slaves 4.0 10.2 16.4 0 16.0 31 96.8%
Liquor/Wines 21.2 24.1 27.2 25 32.5 40 100.0%
Luxuries 97.6 98.1 98.8 6 7.5 9 100.0%
Narcotics 0.4 65.9 99.6 0 42.0 58 31.2%
Computers 95.2 95.8 96.4 0 0.0 0 0.0%
Machinery 61.2 62.6 64.0 4 7.5 11 100.0%
Alloys 33.6 39.8 46.0 11 26.5 42 100.0%
Firearms 80.8 82.1 83.6 0 0.0 0 0.0%
Furs 48.8 61.4 74.0 0 32.0 63 98.4%
Minerals 10.4 11.0 11.6 59 60.5 62 100.0%
Gold 36.4 37.7 39.2 8 11.5 15 100.0%
Platinum 63.6 69.8 76.0 3 18.5 34 100.0%
Gem-Stones 15.6 18.6 21.6 0 8.0 15 93.7%
Alien Items 57.2 58.6 60.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction