Difference between revisions of "Sector6/Orria"

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{{WitchspaceEntry|Name=Ormadi|Sector=6|System=60|Distance=5.6|Government=2|Economy=0|Techlevel=10|Population=3.9|Productivity=18720|Routes=}}
 
{{WitchspaceEntry|Name=Ormadi|Sector=6|System=60|Distance=5.6|Government=2|Economy=0|Techlevel=10|Population=3.9|Productivity=18720|Routes=}}
 
{{WitchspaceEntry|Name=Enveat|Sector=6|System=67|Distance=6.4|Government=6|Economy=3|Techlevel=8|Population=3.8|Productivity=21280|Routes=}}
 
{{WitchspaceEntry|Name=Enveat|Sector=6|System=67|Distance=6.4|Government=6|Economy=3|Techlevel=8|Population=3.8|Productivity=21280|Routes=}}
{{WitchspaceEntry|Name=Leusar|Sector=6|System=101|Distance=6.8|Government=3|Economy=7|Techlevel=5|Population=2.7|Productivity=4536|Routes=}}
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{{WitchspaceEntry|Name=Leusar|Sector=6|System=101|Distance=6.4|Government=3|Economy=7|Techlevel=5|Population=2.7|Productivity=4536|Routes=}}
 
{{WitchspaceEntry|Name=Araron|Sector=6|System=112|Distance=6.8|Government=5|Economy=6|Techlevel=7|Population=3.6|Productivity=10368|Routes=}}
 
{{WitchspaceEntry|Name=Araron|Sector=6|System=112|Distance=6.8|Government=5|Economy=6|Techlevel=7|Population=3.6|Productivity=10368|Routes=}}
 
{{WitchspaceEntry|Name=Onente|Sector=6|System=138|Distance=5.2|Government=1|Economy=2|Techlevel=9|Population=4.2|Productivity=11520|Routes=}}
 
{{WitchspaceEntry|Name=Onente|Sector=6|System=138|Distance=5.2|Government=1|Economy=2|Techlevel=9|Population=4.2|Productivity=11520|Routes=}}

Latest revision as of 10:46, 7 December 2017

Logo64 Confederacy.png Orria Logo64 AverageAgricultural.png
Logo TL8.png
GalCat ID: 6:173
Location: 87,142 of GalSector 6
Government: Confederacy
Economy: Average Agricultural
Technology Level: 8
Population: 4.0 Billion
(Human Colonists)
Productivity: 11520 MCr
Planet Radius: 5207km
Location of Orria in Sector 6
Sector6Overview.png
MicroCircle.png
This world is mildly well known for Orrian wolf cutlet and its unusual oceans.
Old Galactic Catalogue Entry for 6:173 (Orria)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Orria:

Destination Distance Gov. Eco. TL Pop. Prod
Erisriin 3.6 LY 5Logo64 Confederacy.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.4 Bln. 01468814688 MCr
Tiinve 2.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 3.5 Bln. 0089608960 MCr
Ormadi 5.6 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 10Logo TL10s.png 3.9 Bln. 01872018720 MCr
Enveat 6.4 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.8 Bln. 02128021280 MCr
Leusar 6.4 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.7 Bln. 0045364536 MCr
Araron 6.8 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.6 Bln. 01036810368 MCr
Onente 5.2 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 4.2 Bln. 01152011520 MCr
Aceteat 6.0 LY 4Logo64 Communism.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.3 Bln. 0058885888 MCr
Xear 6.8 LY 2Logo64 MultiGovernment.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.1 Bln. 01574415744 MCr
Diusar 2.0 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.9 Bln. 0092809280 MCr
Sodionbe 6.4 LY 4Logo64 Communism.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.3 Bln. 02201622016 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.8 3.0 3.2 18 18.5 19 100.0%
Textiles 5.6 6.1 6.8 16 17.5 19 100.0%
Radioactives 18.8 20.2 21.6 20 23.5 27 100.0%
Slaves 4.0 10.2 16.4 0 16.0 31 96.8%
Liquor/Wines 21.2 24.1 27.2 25 32.5 40 100.0%
Luxuries 97.6 98.1 98.8 6 7.5 9 100.0%
Narcotics 0.4 65.9 99.6 0 42.0 58 31.2%
Computers 95.2 95.8 96.4 0 0.0 0 0.0%
Machinery 61.2 62.6 64.0 4 7.5 11 100.0%
Alloys 33.6 39.8 46.0 11 26.5 42 100.0%
Firearms 80.8 82.1 83.6 0 0.0 0 0.0%
Furs 48.8 61.4 74.0 0 32.0 63 98.4%
Minerals 10.4 11.0 11.6 59 60.5 62 100.0%
Gold 36.4 37.7 39.2 8 11.5 15 100.0%
Platinum 63.6 69.8 76.0 3 18.5 34 100.0%
Gem-Stones 15.6 18.6 21.6 0 8.0 15 93.7%
Alien Items 57.2 58.6 60.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction