Difference between revisions of "Sector5/Veoror"

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{{WitchspaceEntry|Name=Rabeer|Sector=5|System=183|Distance=6.0|Government=2|Economy=7|Techlevel=2|Population=1.4|Productivity=2016|Routes=}}
 
{{WitchspaceEntry|Name=Rabeer|Sector=5|System=183|Distance=6.0|Government=2|Economy=7|Techlevel=2|Population=1.4|Productivity=2016|Routes=}}
 
{{WitchspaceEntry|Name=Ineddien|Sector=5|System=195|Distance=4.4|Government=7|Economy=2|Techlevel=10|Population=4.6|Productivity=32384|Routes=}}
 
{{WitchspaceEntry|Name=Ineddien|Sector=5|System=195|Distance=4.4|Government=7|Economy=2|Techlevel=10|Population=4.6|Productivity=32384|Routes=}}
{{WitchspaceEntry|Name=Veedri|Sector=5|System=222|Distance=5.6|Government=5|Economy=2|Techlevel=12|Population=5.2|Productivity=29952|Routes=}}
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{{WitchspaceEntry|Name=Veedri|Sector=5|System=222|Distance=5.2|Government=5|Economy=2|Techlevel=12|Population=5.2|Productivity=29952|Routes=}}
 
{{WitchspaceEntry|Name=Rizace|Sector=5|System=238|Distance=5.2|Government=1|Economy=3|Techlevel=8|Population=3.3|Productivity=9240|Routes=}}
 
{{WitchspaceEntry|Name=Rizace|Sector=5|System=238|Distance=5.2|Government=1|Economy=3|Techlevel=8|Population=3.3|Productivity=9240|Routes=}}
 
{{WitchspaceEntry|Name=Anerma|Sector=5|System=250|Distance=4.0|Government=0|Economy=7|Techlevel=4|Population=2.6|Productivity=1920|Routes=}}
 
{{WitchspaceEntry|Name=Anerma|Sector=5|System=250|Distance=4.0|Government=0|Economy=7|Techlevel=4|Population=2.6|Productivity=1920|Routes=}}

Latest revision as of 10:22, 7 December 2017

Logo64 Feudal.png Veoror Logo64 MainlyIndustrial.png
Logo TL7.png
GalCat ID: 5:142
Location: 169,89 of GalSector 5
Government: Feudal
Economy: Mainly Industrial
Technology Level: 7
Population: 3.5 Billion
(Human Colonists)
Productivity: 8120 MCr
Planet Radius: 4521km
Location of Veoror in Sector 5
Sector5Overview.png
MicroCircle.png
This world is ravaged by occasional solar activity.
Old Galactic Catalogue Entry for 5:142 (Veoror)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Veoror:

Destination Distance Gov. Eco. TL Pop. Prod
Vetele 1.6 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 10Logo TL10s.png 3.9 Bln. 01872018720 MCr
Ataton 6.8 LY 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 11Logo TL11s.png 4.9 Bln. 02469624696 MCr
Onenceve 6.4 LY 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 4.6 Bln. 01619216192 MCr
Lavema 6.0 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 09Logo TL9s.png 3.5 Bln. 01680016800 MCr
Rabea 1.2 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.3 Bln. 02064020640 MCr
Rabeer 6.0 LY 2Logo64 MultiGovernment.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.4 Bln. 0020162016 MCr
Ineddien 4.4 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.6 Bln. 03238432384 MCr
Veedri 5.2 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 12Logo TL12s.png 5.2 Bln. 02995229952 MCr
Rizace 5.2 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.3 Bln. 0092409240 MCr
Anerma 4.0 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.6 Bln. 0019201920 MCr
Anraer 3.6 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.6 Bln. 03312033120 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction