Sector3/Qurexein

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Revision as of 23:28, 14 January 2015 by Phkb (talk | contribs)
Logo64 Feudal.png Qurexein Logo64 RichAgricultural.png
Logo TL8.png
GalCat ID: 3:126
Location: 57,186 of GalSector 3
Government: Feudal
Economy: Rich Agricultural
Technology Level: 8
Population: 3.2 Billion
(Human Colonists)
Productivity: 10240 MCr
Planet Radius: 5433km
Location of Qurexein in Sector 3
Sector3Overview.png
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The world Qurexein is very famous for its unusual sit coms but plagued by occasional solar activity.
Old Galactic Catalogue Entry for 3:126 (Qurexein)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Qurexein:

Destination Distance Gov. Eco. TL Pop. Prod
Enerza 4.4 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 11Logo TL11s.png 4.4 Bln. 02464024640 MCr
Leistean 5.6 LY 4Logo64 Communism.png 2Logo64 PoorIndustrial.png 05Logo TL5s.png 2.7 Bln. 0069126912 MCr
Edcequor 4.4 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 10Logo TL10s.png 4.0 Bln. 02240022400 MCr
Ceenerus 5.2 LY 6Logo64 Democracy.png 0Logo64 RichIndustrial.png 07Logo TL7s.png 3.5 Bln. 01680016800 MCr
Ceisis 5.6 LY 5Logo64 Confederacy.png 1Logo64 AverageIndustrial.png 08Logo TL8s.png 3.9 Bln. 01404014040 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 3.6 3.8 4.0 16 16.5 17 100.0%
Textiles 6.0 6.6 7.2 15 16.5 18 100.0%
Radioactives 20.0 21.4 22.8 17 20.5 24 100.0%
Slaves 6.0 12.2 18.4 0 13.5 26 81.2%
Liquor/Wines 23.2 26.1 29.2 20 27.5 35 100.0%
Luxuries 94.4 95.0 95.6 14 15.5 17 100.0%
Narcotics 49.6 73.6 97.6 0 59.0 63 12.5%
Computers 89.6 90.1 90.8 0 0.0 0 0.0%
Machinery 58.8 60.2 61.6 10 13.5 17 100.0%
Alloys 33.2 39.4 45.6 12 27.5 43 100.0%
Firearms 75.6 77.0 78.4 0 0.0 0 0.0%
Furs 52.4 65.0 77.6 0 32.0 63 98.4%
Minerals 10.8 11.3 12.0 58 59.5 61 100.0%
Gold 36.8 38.2 39.6 7 10.5 14 100.0%
Platinum 64.4 70.5 76.8 1 16.5 32 100.0%
Gem-Stones 16.0 19.0 22.0 0 7.5 14 87.5%
Alien Items 51.2 52.6 54.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction