Difference between revisions of "Sector3/Maracece"

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{{WitchspaceEntry|Name=Usenlaer|Sector=3|System=34|Distance=5.2|Government=3|Economy=0|Techlevel=12|Population=4.8|Productivity=26880|Routes=}}
 
{{WitchspaceEntry|Name=Usenlaer|Sector=3|System=34|Distance=5.2|Government=3|Economy=0|Techlevel=12|Population=4.8|Productivity=26880|Routes=}}
 
{{WitchspaceEntry|Name=Teaned|Sector=3|System=57|Distance=2.4|Government=1|Economy=7|Techlevel=5|Population=2.5|Productivity=3000|Routes=}}
 
{{WitchspaceEntry|Name=Teaned|Sector=3|System=57|Distance=2.4|Government=1|Economy=7|Techlevel=5|Population=2.5|Productivity=3000|Routes=}}
{{WitchspaceEntry|Name=Aisondi|Sector=3|System=89|Distance=6.8|Government=1|Economy=6|Techlevel=6|Population=2.6|Productivity=6240|Routes=}}
+
{{WitchspaceEntry|Name=Aisondi|Sector=3|System=89|Distance=6.8|Government=1|Economy=6|Techlevel=4|Population=2.6|Productivity=3200|Routes=}}
 
{{WitchspaceEntry|Name=Inbiti|Sector=3|System=139|Distance=4.0|Government=4|Economy=6|Techlevel=4|Population=2.3|Productivity=5888|Routes=}}
 
{{WitchspaceEntry|Name=Inbiti|Sector=3|System=139|Distance=4.0|Government=4|Economy=6|Techlevel=4|Population=2.3|Productivity=5888|Routes=}}
 
{{WitchspaceEntry|Name=Rieresed|Sector=3|System=155|Distance=4.8|Government=4|Economy=0|Techlevel=12|Population=4.9|Productivity=31360|Routes=}}
 
{{WitchspaceEntry|Name=Rieresed|Sector=3|System=155|Distance=4.8|Government=4|Economy=0|Techlevel=12|Population=4.9|Productivity=31360|Routes=}}

Revision as of 23:21, 12 May 2016

Logo64 Communism.png Maracece Logo64 MainlyIndustrial.png
Logo TL8.png
GalCat ID: 3:123
Location: 165,35 of GalSector 3
Government: Communism
Economy: Mainly Industrial
Technology Level: 8
Population: 3.6 Billion
(Human Colonists)
Productivity: 16128 MCr
Planet Radius: 5797km
Location of Maracece in Sector 3
Sector3Overview.png
MicroCircle.png
Maracece is an unremarkable dump.
Old Galactic Catalogue Entry for 3:123 (Maracece)

Witchspace Routes

There are 10 direct Witchspace Routes from/to Maracece:

Destination Distance Gov. Eco. TL Pop. Prod
Raried 0.4 LY 6Logo64 Democracy.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 3.9 Bln. 01872018720 MCr
Usenlaer 5.2 LY 3Logo64 Dictatorship.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 4.8 Bln. 02688026880 MCr
Teaned 2.4 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.5 Bln. 0030003000 MCr
Aisondi 6.8 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.6 Bln. 0032003200 MCr
Inbiti 4.0 LY 4Logo64 Communism.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.3 Bln. 0058885888 MCr
Rieresed 4.8 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 4.9 Bln. 03136031360 MCr
Zaanes 4.8 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.1 Bln. 0089288928 MCr
Releorar 2.0 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.1 Bln. 02066420664 MCr
Esenesce 3.2 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 4.2 Bln. 02352023520 MCr
Tigear 6.4 LY 3Logo64 Dictatorship.png 5Logo64 RichAgricultural.png 08Logo TL8s.png 3.7 Bln. 01036010360 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction