Sector3/Erlace

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Revision as of 16:29, 18 January 2015 by Phkb (talk | contribs)
Logo64 Democracy.png Erlace Logo64 MainlyAgricultural.png
Logo TL10.png
GalCat ID: 3:111
Location: 255,196 of GalSector 3
Government: Democracy
Economy: Mainly Agricultural
Technology Level: 10
Population: 4.7 Billion
(Human Colonists)
Productivity: 22560 MCr
Planet Radius: 3071km
Location of Erlace in Sector 3
Sector3Overview.png
MicroCircle.png
The world Erlace is scourged by killer edible arts graduates.
Old Galactic Catalogue Entry for 3:111 (Erlace)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Erlace:

Destination Distance Gov. Eco. TL Pop. Prod
Gearzaen 5.6 LY 7Logo64 CorporateState.png 0Logo64 RichIndustrial.png 13Logo TL13s.png 5.6 Bln. 04928049280 MCr
Esorza 3.2 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.5 Bln. 0070007000 MCr
Tionrebi 4.0 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.7 Bln. 0079927992 MCr
Rierxe 4.8 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 06Logo TL6s.png 3.1 Bln. 0052085208 MCr
Cearle 6.4 LY 4Logo64 Communism.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.6 Bln. 01612816128 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 4.4 4.5 4.8 14 14.5 15 100.0%
Textiles 6.4 6.9 7.6 14 15.5 17 100.0%
Radioactives 21.2 22.5 24.0 14 17.5 21 100.0%
Slaves 8.0 14.2 20.4 0 11.0 21 65.6%
Liquor/Wines 25.2 28.1 31.2 15 22.5 30 100.0%
Luxuries 91.2 91.8 92.4 22 23.5 25 100.0%
Narcotics 38.0 62.0 86.0 0 8.0 12 12.5%
Computers 84.0 84.6 85.2 0 2.0 3 75.0%
Machinery 56.4 57.7 59.2 16 19.5 23 100.0%
Alloys 32.8 39.0 45.2 13 28.5 44 100.0%
Firearms 70.4 71.8 73.2 0 0.0 0 0.0%
Furs 56.0 68.6 81.2 0 32.0 63 98.4%
Minerals 11.2 11.7 12.4 57 58.5 60 100.0%
Gold 37.2 38.6 40.0 6 9.5 13 100.0%
Platinum 65.2 71.4 77.6 0 17.0 63 96.8%
Gem-Stones 16.4 19.4 22.4 0 7.0 13 81.2%
Alien Items 45.2 46.6 48.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction