Difference between revisions of "Sector3/Aisqu"
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(Created page with "{{System|Name=Aisqu|Sector=3|System=15|XPos=78|YPos=223|Location=|Government=6|Economy=3|Techlevel=6|Population=3.4|Inhabitants=Human Colonists|Productivity=8160|PlanetRadius=...") |
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{{WitchspaceEntry|Name=Esdicete|Sector=3|System=255|Distance=2.0|Government=6|Economy=0|Techlevel=9|Population=4.3|Productivity=20640|Routes=}} | {{WitchspaceEntry|Name=Esdicete|Sector=3|System=255|Distance=2.0|Government=6|Economy=0|Techlevel=9|Population=4.3|Productivity=20640|Routes=}} | ||
{{WitchspaceFooter}} | {{WitchspaceFooter}} | ||
− | {{LocalAreaMapHeader|Name=Aisqu|Sector=3|X=78|Y=223|Radius=5}}{{LocalAreaMapEntry|Name=Orqulela|RX=-1|RY=19|Radius=4}}{{LocalAreaMapEntry|Name=Anondi|RX=4|RY=18|Radius=4}}{{LocalAreaMapEntry|Name=Maesgeed|RX=0|RY=16|Radius=4}}{{LocalAreaMapEntry|Name=Arbiti|RX=-9|RY=-10|Radius=4}}{{LocalAreaMapEntry|Name=Esdicete|RX=0|RY=-11|Radius=4}} | + | {{LocalAreaMapHeader|Name=Aisqu|Sector=3|X=78|Y=223|Radius=5}}{{LocalAreaMapEntry|Name=Orqulela|RX=-1|RY=19|Radius=4}}{{LocalAreaMapEntry|Name=Anondi|RX=4|RY=18|Radius=4}}{{LocalAreaMapEntry|Name=Maesgeed|RX=0|RY=16|Radius=4}}{{LocalAreaMapEntry|Name=Arbiti|RX=-9|RY=-10|Radius=4}}{{LocalAreaMapEntry|Name=Esdicete|RX=0|RY=-11|Radius=4}}{{LocalAreaMapFooter}} |
== Trade == | == Trade == | ||
{{PricelistEconomy3}} | {{PricelistEconomy3}} |
Revision as of 21:29, 14 January 2015
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The world Aisqu is a boring planet. |
Old Galactic Catalogue Entry for 3:15 (Aisqu) |
Contents
Witchspace Routes
There are 5 direct Witchspace Routes from/to Aisqu:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 5.2 | 5.4 | 5.6 | 12 | 12.5 | 13 | 100.0% | |
Textiles | 6.8 | 7.3 | 8.0 | 13 | 14.5 | 16 | 100.0% | |
Radioactives | 22.4 | 23.7 | 25.2 | 11 | 14.5 | 18 | 100.0% | |
Slaves | 10.0 | 16.2 | 22.4 | 0 | 8.5 | 16 | 50.0% | |
Liquor/Wines | 27.2 | 30.1 | 33.2 | 10 | 17.5 | 25 | 100.0% | |
Luxuries | 88.0 | 88.6 | 89.2 | 30 | 31.5 | 33 | 100.0% | |
Narcotics | 26.4 | 50.3 | 74.4 | 0 | 21.0 | 41 | 37.5% | |
Computers | 78.4 | 79.0 | 79.6 | 14 | 15.5 | 17 | 100.0% | |
Machinery | 54.0 | 55.3 | 56.8 | 22 | 25.5 | 29 | 100.0% | |
Alloys | 32.4 | 38.5 | 44.8 | 14 | 29.5 | 45 | 100.0% | |
Firearms | 65.2 | 66.6 | 68.0 | 0 | 0.0 | 0 | 0.0% | |
Furs | 59.6 | 72.2 | 84.8 | 0 | 27.5 | 54 | 84.3% | |
Minerals | 11.6 | 12.2 | 12.8 | 56 | 57.5 | 59 | 100.0% | |
Gold | 37.6 | 39.0 | 40.4 | 5 | 8.5 | 12 | 100.0% | |
Platinum | 66.0 | 72.1 | 78.4 | 0 | 19.0 | 63 | 96.8% | |
Gem-Stones | 16.8 | 19.8 | 22.8 | 0 | 6.5 | 12 | 75.0% | |
Alien Items | 39.2 | 40.6 | 42.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |