Difference between revisions of "Police IFF Scanner Upgrade"

From Elite Wiki
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Police IFF Scanner Upgrade Version 1.3 (24/9/11)
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Police IFF Scanner Upgrade Version 1.3.1 (18/12/11)
  
 
By Capt Murphy 2011
 
By Capt Murphy 2011
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The unit complements the [[Bounty Scanner]] equipment and has also been designed to work well with the [[Target Autolock OXP]] equipment. It is particularly useful when players run into an ongoing furball to quickly work out who the ‘bad’ guys are.
 
The unit complements the [[Bounty Scanner]] equipment and has also been designed to work well with the [[Target Autolock OXP]] equipment. It is particularly useful when players run into an ongoing furball to quickly work out who the ‘bad’ guys are.
  
Once installed ships (excluding Thargoids) with an offender status are displayed on the scanner as flashing yellow/orange ‘lollipops’, whilst fugitives are displayed as flashing yellow/magenta ‘lollipops’, instead of the default yellow.  If targeting and hostile to the player both offender and fugitive ships turn deep red on the scanner
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Once installed ships (excluding Thargoids) with an offender status are displayed on the scanner as flashing yellow/orange ‘lollipops’, whilst fugitives are displayed as flashing orange/magenta ‘lollipops’, instead of the default yellow.  If targeting and hostile to the player both offender and fugitive ships turn deep red on the scanner
  
 
==Download==
 
==Download==
  
Download from [http://www.box.net/shared/5fvaub2b9b07hgluou4n the box].
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Download from [http://www.box.com/s/5fvaub2b9b07hgluou4n the box].
  
 
==Change Log==
 
==Change Log==
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Version 1.3: 24/9/11 – Added code to script so that scanner colours are always reset properly if the Police Scanner is damaged in combat.
 
Version 1.3: 24/9/11 – Added code to script so that scanner colours are always reset properly if the Police Scanner is damaged in combat.
  
 +
Version 1.3.1 18/12/11 – Minor update. Code is now compliant with JavaScript strict mode. Fugitives now have orange/magenta lollipop colours to differentiate them slightly from hired guns.
  
 
==Discussion==
 
==Discussion==

Revision as of 12:09, 18 December 2011

Police IFF Scanner Upgrade Version 1.3.1 (18/12/11)

By Capt Murphy 2011

Licence: CC BY-NC-SA 3.0 : Please visit http://creativecommons.org/licenses/by-nc-sa/3.0/ for more info.

Requires Oolite 1.75.2

Overview

Upgrade to the IFF (lollipop) scanner system which highlights ships with an offender or fugitive legal status with custom ‘lollipop’ colours to allow rapid visual identification of criminals via the scanner.

Description

In a bid to raise funds to replace their ageing Viper fleet, and in recognition of the lack of control they are exhibiting over many of the space lanes, Galcop have licensed a civilian version of the IFF scanner unit used in Police ships to quickly identify criminals in flight.

Welcomed by both Bounty Hunters wanting that extra few seconds advantage in identifying targets and nervous traders wanting an extra few seconds to avoid potentially hostile pirates the unit is available from Tech Level 12 or above planets for the princely sum of 2500 credits. It can also be resold for 60% refund of normal sale price at Tech level 12 or above. There is a 10 credit admin fee to sell the equipment.

The unit complements the Bounty Scanner equipment and has also been designed to work well with the Target Autolock OXP equipment. It is particularly useful when players run into an ongoing furball to quickly work out who the ‘bad’ guys are.

Once installed ships (excluding Thargoids) with an offender status are displayed on the scanner as flashing yellow/orange ‘lollipops’, whilst fugitives are displayed as flashing orange/magenta ‘lollipops’, instead of the default yellow. If targeting and hostile to the player both offender and fugitive ships turn deep red on the scanner

Download

Download from the box.

Change Log

Version 1: 19/6/11 – Initial release.

Version 1.1: 21/6/11 – Bug fix to the timer mechanism that updates the scanner to avoid log warning messages.

Version 1.2: 25/6/11 - Fixed a ‘silent’ bug in my use of Timer mechanism. Added code to stop Timer on player death.

Version 1.3: 24/9/11 – Added code to script so that scanner colours are always reset properly if the Police Scanner is damaged in combat.

Version 1.3.1 18/12/11 – Minor update. Code is now compliant with JavaScript strict mode. Fugitives now have orange/magenta lollipop colours to differentiate them slightly from hired guns.

Discussion

Discussion topic for this OXP can be found at the Oolite BB