Difference between revisions of "Oolite JavaScript Reference: Player"

From Elite Wiki
m (Format clean-up.)
m (Further cleanup; sorted properties and methods, tagged new properties.)
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== Properties ==
 
== Properties ==
=== <code>name</code> ===
+
=== <code>alertAltitude</code> ===
  '''name''' : String (read-only)
+
  '''alertAltitude''' : Boolean (read-only)
The name of the player’s character (e.g., “Jameson”).
+
Whether the player is dangerously close to a planet.
 
 
=== <code>score</code> ===
 
'''score''' : Number (read/write, integer)
 
The player’s score; nominally the number of kills the player has made, although some missions award additional points.
 
 
 
=== <code>credits</code> ===
 
'''credits''' : Number (read/write, integer)
 
The amount of money the player has.
 
 
 
=== <code>fuelLeakRate</code> ===
 
'''fuelLeakRate''' : Number (read/write)
 
The rate at which the player is losing fuel, in tenths of a LY per second. May not be negative. Reset to 0 when fuel is empty.
 
  
 
=== <code>alertCondition</code> ===
 
=== <code>alertCondition</code> ===
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Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.
 
Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.
  
=== <code>docked</code> ===
+
=== <code>alertEnergy</code> ===
  '''docked''' : Boolean (read-only)
+
  '''alertEnergy''' : Boolean (read-only)
True if the player is docked with a station or carrier.
+
Whether the player’s energy level is depleted (i.e., <code>[[Oolite JavaScript Reference: Entity#energy|energy]]</code> is less than <code>[[Oolite JavaScript Reference: Entity#maxEnergy|maxEnergy]]</code>).
  
=== <code>alertTemperature</code> ===
+
=== <code>alertHostiles</code> ===
  '''alertTemperature''' : Boolean (read-only)
+
  '''alertHostiles''' : Boolean (read-only)
Whether the cabin temperature is dangerously high.
+
Whether there are hostile ships within scanner range.
  
 
=== <code>alertMassLocked</code> ===
 
=== <code>alertMassLocked</code> ===
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Whether the player is mass locked.
 
Whether the player is mass locked.
  
=== <code>alertAltitude</code> ===
+
=== <code>alertTemperature</code> ===
  '''alertAltitude''' : Boolean (read-only)
+
  '''alertTemperature''' : Boolean (read-only)
Whether the player is dangerously close to a planet.
+
Whether the cabin temperature is dangerously high.
  
=== <code>alertEnergy</code> ===
+
=== <code>credits</code> ===
  '''alertEnergy''' : Boolean (read-only)
+
  '''credits''' : Number (read/write, integer)
Whether the player’s energy level is depleted (i.e., <code>[[Oolite JavaScript Reference: Entity#energy|energy]]</code> is less than <code>[[Oolite JavaScript Reference: Entity#maxEnergy|maxEnergy]]</code>).
+
The amount of money the player has.
  
=== <code>alertHostiles</code> ===
+
=== <code>docked</code> ===
  '''alertHostiles''' : Boolean (read-only)
+
{{Oolite-prop-added|1.70}}
Whether there are hostile ships within scanner range.
+
  '''docked''' : Boolean (read-only)
 +
True if the player is docked with a station or carrier.
  
 
=== <code>dockedStation</code> ===
 
=== <code>dockedStation</code> ===
 +
{{Oolite-prop-added|1.70}}
 
  '''dockedStation''' : [[Oolite JavaScript Reference: Station|Station]] (read-only)
 
  '''dockedStation''' : [[Oolite JavaScript Reference: Station|Station]] (read-only)
 
The station with which the player is currently docked.
 
The station with which the player is currently docked.
 +
 +
=== <code>fuelLeakRate</code> ===
 +
'''fuelLeakRate''' : Number (read/write)
 +
The rate at which the player is losing fuel, in tenths of a LY per second. May not be negative. Reset to 0 when fuel is empty.
 +
 +
=== <code>name</code> ===
 +
'''name''' : String (read-only)
 +
The name of the player’s character (e.g., “Jameson”).
 +
 +
=== <code>score</code> ===
 +
'''score''' : Number (read/write, integer)
 +
The player’s score; nominally the number of kills the player has made, although some missions award additional points.
  
 
== Deprecated properties ==
 
== Deprecated properties ==
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== Methods ==
 
== Methods ==
 +
=== <code>awardCargo</code> ===
 +
'''awardCargo'''(cargoname : String, amount : Number)
 +
Awards the given amount of the specified type of cargo. The cargo name must match the name in ''commodities.plist'' exactly.
 +
 
=== <code>awardEquipment</code> ===
 
=== <code>awardEquipment</code> ===
 
  '''awardEquipment'''(equipmentKey : String)
 
  '''awardEquipment'''(equipmentKey : String)
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  '''consoleMessage'''(message : String [, duration: Number])
 
  '''consoleMessage'''(message : String [, duration: Number])
 
Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.
 
Displays the specified message as a console message, that is, as a message on the HUD. The optional <code>duration</code> parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.
 
=== <code>removeEquipment</code> ===
 
'''removeEquipment'''(equipmentKey : String)
 
Removes the given piece of equipment from the player’s ship. Example: <code>player.removeEquipment("EQ_TRUMBLE")</code>
 
  
 
=== <code>hasEquipment</code> ===
 
=== <code>hasEquipment</code> ===
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Returns <code>true</code> if the given piece of equipment is present on/in the player’s ship, <code>false</code> if it is not. Example: <code>if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")</code>
 
Returns <code>true</code> if the given piece of equipment is present on/in the player’s ship, <code>false</code> if it is not. Example: <code>if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")</code>
  
=== <code>awardCargo</code> ===
+
=== <code>launch</code> ===
  '''awardCargo'''(cargoname : String, amount : Number)
+
  '''launch'''()
Awards the given amount of the specified type of cargo. The cargo name must match the name in ''commodities.plist'' exactly.
+
Launches the player’s ship if it is currently docked.
  
 
=== <code>removeAllCargo</code> ===
 
=== <code>removeAllCargo</code> ===
 
  '''removeAllCargo'''()
 
  '''removeAllCargo'''()
 
Removes all cargo from the ship’s cargo bay.
 
Removes all cargo from the ship’s cargo bay.
 +
 +
=== <code>removeEquipment</code> ===
 +
'''removeEquipment'''(equipmentKey : String)
 +
Removes the given piece of equipment from the player’s ship. Example: <code>player.removeEquipment("EQ_TRUMBLE")</code>
  
 
=== <code>useSpecialCargo</code> ===
 
=== <code>useSpecialCargo</code> ===
 
  '''useSpecialCargo'''(description : String)
 
  '''useSpecialCargo'''(description : String)
 
Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed.
 
Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed.
 
=== <code>launch</code> ===
 
'''launch'''()
 
Launches the player’s ship if it is currently docked.
 
  
 
[[Category:Oolite scripting]]
 
[[Category:Oolite scripting]]

Revision as of 12:27, 6 December 2007

Prototype: Ship

The Player class is an Entity representing the player, and the player’s ship – the two are inseperable. The Player has all the properties and methods of a Ship, and several others. There is always exactly one Player object in existence, which can be accessed through the player global property.

Properties

alertAltitude

alertAltitude : Boolean (read-only)

Whether the player is dangerously close to a planet.

alertCondition

alertCondition : Number (read-only, integer)

Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.

alertEnergy

alertEnergy : Boolean (read-only)

Whether the player’s energy level is depleted (i.e., energy is less than maxEnergy).

alertHostiles

alertHostiles : Boolean (read-only)

Whether there are hostile ships within scanner range.

alertMassLocked

alertMassLocked : Boolean (read-only)

Whether the player is mass locked.

alertTemperature

alertTemperature : Boolean (read-only)

Whether the cabin temperature is dangerously high.

credits

credits : Number (read/write, integer)

The amount of money the player has.

docked

This property was added in Oolite test release 1.70.

docked : Boolean (read-only)

True if the player is docked with a station or carrier.

dockedStation

This property was added in Oolite test release 1.70.

dockedStation : Station (read-only)

The station with which the player is currently docked.

fuelLeakRate

fuelLeakRate : Number (read/write)

The rate at which the player is losing fuel, in tenths of a LY per second. May not be negative. Reset to 0 when fuel is empty.

name

name : String (read-only)

The name of the player’s character (e.g., “Jameson”).

score

score : Number (read/write, integer)

The player’s score; nominally the number of kills the player has made, although some missions award additional points.

Deprecated properties

The following properties are deprecated as of Oolite 1.70, and will be removed before the next stable release:


Methods

awardCargo

awardCargo(cargoname : String, amount : Number)

Awards the given amount of the specified type of cargo. The cargo name must match the name in commodities.plist exactly.

awardEquipment

awardEquipment(equipmentKey : String)

Adds the given piece of equipment to the player’s ship. Example: player.awardEquipment("EQ_TRUMBLE")

commsMessage

commsMessage(message : String [, duration: Number])

Writes the specified message in the player’s communications log, as well as displaying it as a console message. The optional duration parameter determines how long the message should be displayed on the console before fading out. It is clamped to the range [1, 10]. If no duration is specified, 4.5 seconds will be used. Example: player.commsMessage("Hello, cruel universe.", 6)

consoleMessage

consoleMessage(message : String [, duration: Number])

Displays the specified message as a console message, that is, as a message on the HUD. The optional duration parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.

hasEquipment

hasEquipment(equipmentKey : String) : Boolean

Returns true if the given piece of equipment is present on/in the player’s ship, false if it is not. Example: if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")

launch

launch()

Launches the player’s ship if it is currently docked.

removeAllCargo

removeAllCargo()

Removes all cargo from the ship’s cargo bay.

removeEquipment

removeEquipment(equipmentKey : String)

Removes the given piece of equipment from the player’s ship. Example: player.removeEquipment("EQ_TRUMBLE")

useSpecialCargo

useSpecialCargo(description : String)

Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed.