Methods
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Methods
Methods are the actions that are performed when conditions, defined in a scripted plist, are met. Be it an entry of death_actions or scripted_actions inside a shipdata.plist or a script.plist's Do-array, or even in a AI.plist, all methods are interchangable between plists.
For example; a special qbomb could, in principle, detonate, send a commsmessage and cause the sun in a system to go nova. The relevant methods could be embedded in the AI.plist or the [death_actions].
Contents
script methods GUI
addMissionText: Story_text_for_somemission (missiontext.plist) set: mission_somemission SOME_STATE setGuiToMissionScreen setMissionDescription: short_decription (missiontext.plist) showShipModel: shiptype clearMissionDescription setMissionMusic: filename setMissionImage: myface.png
script methods system
checkForShips: shiptype addSystemShips: shiptype # 0.66 (?) addShips: shiptype # addShipsAtPrecisely: shiptype 1 pwu 0 0 0.88 (?) setSunNovaIn: # setPlanetinfo: (see planetinfo.plist)
script methods mission state
set: mission_variable <value> // the value could be a particular string or numeric value increment: mission_variable // increases the mission variable's value by 1.0 decrement: mission_variable // decreases the mission variable's value by 1.0 setMissionChoices: <missiontext.plist key> // sets the array of choices presented at the bottom of the mission page to those described in the // entry in missiontext.plist that corresponds to the key given resetMissionChoice // makes missionChoice undefined
player state methods
awardShipKills: # awardEquipment: EQ_SOME_PIECE_OF_KIT awardCredits: # setLegalStatus: # testForEquipment: EQ_COOL_TOY setFuelLeak: # useSpecialCargo: A load full of '['thargoid_curses']' launchFromStation commsMessage: Happy Newyear! removeAllCargo awardCargo: # Commodity
other methods
So far I have summed up the methods used in script.plists, next are the other sources. OXP_howto_AI.
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