Difference between revisions of "AI"

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(Deleted all links to custom AI pages)
m (Just typos)
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All entities in Oolite have an AI, this is a plist file that defines a [[state machine]] that determines their behaviour. This behaviour can be simple for rocks tumbing (DumbAI.plist) to complex for escorting craft (escort.plist).
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All entities in Oolite have an AI, this is a plist file that defines a [[state machine]] that determines their behaviour. This behaviour can be simple for rocks tumbling (DumbAI.plist) to complex for escorting craft (escort.plist).
  
== Oolite standard AI's ==
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== Oolite standard AIs ==
 
* [[buoyAI]]   
 
* [[buoyAI]]   
 
//Sends warning messages when attacked, summons police.
 
//Sends warning messages when attacked, summons police.
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//(Requires: scanForRandomLoot>TARGET_FOUND:setTargetToFoundTarget,setAITo:collectLootAI.plist)
 
//(Requires: scanForRandomLoot>TARGET_FOUND:setTargetToFoundTarget,setAITo:collectLootAI.plist)
 
* [[dockingAI]]   
 
* [[dockingAI]]   
//scripts the docking maneuvres.
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//scripts the docking manoeuvres.
 
* [[dumbAI]]   
 
* [[dumbAI]]   
 
//just tumbles randomly
 
//just tumbles randomly
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//Police patrol navigation around planet waypoints.
 
//Police patrol navigation around planet waypoints.
 
* [[policeInterceptAI]]   
 
* [[policeInterceptAI]]   
//Interception, attack, comms and legal bussines.
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//Interception, attack, comms and legal business.
 
* [[risingShuttleAI]]   
 
* [[risingShuttleAI]]   
 
//Shuttle: planet -> station.
 
//Shuttle: planet -> station.
 
* [[rockHermitAI]]   
 
* [[rockHermitAI]]   
//Behaviour of rockhermit.
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//Behaviour of rock hermit.
 
* [[route1patrolAI]]   
 
* [[route1patrolAI]]   
 
//Police patroll navigation route 1.
 
//Police patroll navigation route 1.
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//Police patrol navigation route 2 (sun).
 
//Police patrol navigation route 2 (sun).
 
* [[route2sunskimAI]]   
 
* [[route2sunskimAI]]   
//General navigation route2.
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//General navigation route 2.
 
* [[scavengerAI]]   
 
* [[scavengerAI]]   
 
//Scavenger behaviour, looks for loot.
 
//Scavenger behaviour, looks for loot.
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//General navigation sun -> witchpoint.
 
//General navigation sun -> witchpoint.
 
* [[thargletAI]]   
 
* [[thargletAI]]   
//Checks for presence of motherThargoid, requests target from mother, or tumbles.
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//Checks for presence of mother Thargoid, requests target from mother, or tumbles.
 
* [[thargoidAI]]   
 
* [[thargoidAI]]   
 
//Kills all humans.
 
//Kills all humans.

Revision as of 23:52, 21 May 2012

All entities in Oolite have an AI, this is a plist file that defines a state machine that determines their behaviour. This behaviour can be simple for rocks tumbling (DumbAI.plist) to complex for escorting craft (escort.plist).

Oolite standard AIs

//Sends warning messages when attacked, summons police.

//collects loot, jobAI.

//(Requires: scanForRandomLoot>TARGET_FOUND:setTargetToFoundTarget,setAITo:collectLootAI.plist)

//scripts the docking manoeuvres.

//just tumbles randomly

//pirate, checks cargo switches to either pirateAI or enteringTraderAI.

//trader role behaviour, choosing route.

//escort behaviour.

//Trader behaviour, navigation towards witchpoint.

//Shuttle station -> planet.

//Introduced v1.65, NPC racing pilot AI.

//Identical to missileAI, minus detonation upon ECM.

//Landing on planet.

//General interception and combat.

//Looks for rocks, mines them.

//Intercept and detonation.

//Only uses performIdle-method, preferred AI for subentities.

//Pirate behaviour.

//Police patrol navigation around planet waypoints.

//Interception, attack, comms and legal business.

//Shuttle: planet -> station.

//Behaviour of rock hermit.

//Police patroll navigation route 1.

//Trader navigation route 1.

//Police patrol navigation route 2 (sun).

//General navigation route 2.

//Scavenger behaviour, looks for loot.

//Shuttle behaviour.

//Station behaviour.

//General navigation sun -> witchpoint.

//Checks for presence of mother Thargoid, requests target from mother, or tumbles.

//Kills all humans.

//Pauses 5 second, sets range, then detonates with cascade effect.


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Related Links

OXP howto
OXP howto AI
Methods
AI_methods