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GalCat ID:
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2:176
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Location:
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105,3 near the twelve o'clock edge of GalSector 2
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Government:
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Multi-Government
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Economy:
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Mainly Industrial
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Technology Level:
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7
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Population:
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3 Billion
|
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(Large Blue Horned Lobsters)
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Productivity:
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10080 MCr
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Planet Radius:
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3177km
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Location of Lerequ in Sector 2
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|
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This planet is very notable for the Lerequian edible poet and Zero-G cricket.
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Old Galactic Catalogue Entry for 2:176 (Lerequ)
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Witchspace Routes
There are 8 direct Witchspace Routes from/to Lerequ:
Destination |
Distance |
Gov. |
Eco. |
TL |
Pop. |
Prod
|
Eninte
|
6.4 LY
|
1
|
6
|
04
|
2.0 Bln.
|
0032003200 MCr
|
Rieda
|
6.0 LY
|
6
|
2
|
09
|
4.1 Bln.
|
02624026240 MCr
|
Ceoned
|
4.0 LY
|
2
|
6
|
06
|
2.9 Bln.
|
0055685568 MCr
|
Didira
|
6.8 LY
|
2
|
6
|
03
|
1.7 Bln.
|
0032643264 MCr
|
Texebi
|
5.2 LY
|
5
|
6
|
08
|
4.0 Bln.
|
01152011520 MCr
|
Anonmabi
|
4.0 LY
|
7
|
4
|
08
|
4.0 Bln.
|
02112021120 MCr
|
Issoinen
|
1.2 LY
|
1
|
3
|
08
|
3.3 Bln.
|
0092409240 MCr
|
Bezaorat
|
3.6 LY
|
7
|
6
|
07
|
3.8 Bln.
|
01337613376 MCr
|
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Trade
Item
|
Price
|
Quantity
|
Avail- ability
|
Annotations
|
Min
|
Avg
|
Max
|
Min
|
Avg
|
Max
|
Food
|
5.2
|
5.4
|
5.6
|
12
|
12.5
|
13
|
100.0%
|
|
Textiles
|
6.8
|
7.3
|
8.0
|
13
|
14.5
|
16
|
100.0%
|
|
Radioactives
|
22.4
|
23.7
|
25.2
|
11
|
14.5
|
18
|
100.0%
|
|
Slaves
|
10.0
|
16.2
|
22.4
|
0
|
8.5
|
16
|
50.0%
|
|
Liquor/Wines
|
27.2
|
30.1
|
33.2
|
10
|
17.5
|
25
|
100.0%
|
|
Luxuries
|
88.0
|
88.6
|
89.2
|
30
|
31.5
|
33
|
100.0%
|
|
Narcotics
|
26.4
|
50.3
|
74.4
|
0
|
21.0
|
41
|
37.5%
|
|
Computers
|
78.4
|
79.0
|
79.6
|
14
|
15.5
|
17
|
100.0%
|
|
Machinery
|
54.0
|
55.3
|
56.8
|
22
|
25.5
|
29
|
100.0%
|
|
Alloys
|
32.4
|
38.5
|
44.8
|
14
|
29.5
|
45
|
100.0%
|
|
Firearms
|
65.2
|
66.6
|
68.0
|
0
|
0.0
|
0
|
0.0%
|
|
Furs
|
59.6
|
72.2
|
84.8
|
0
|
27.5
|
54
|
84.3%
|
|
Minerals
|
11.6
|
12.2
|
12.8
|
56
|
57.5
|
59
|
100.0%
|
|
Gold
|
37.6
|
39.0
|
40.4
|
5
|
8.5
|
12
|
100.0%
|
|
Platinum
|
66.0
|
72.1
|
78.4
|
0
|
19.0
|
63
|
96.8%
|
|
Gem-Stones
|
16.8
|
19.8
|
22.8
|
0
|
6.5
|
12
|
75.0%
|
|
Alien Items
|
39.2
|
40.6
|
42.0
|
0
|
0.0
|
0
|
0.0%
|
|
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.
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Ship's Manual
Lerequ is a typical example of a multi-government state. Following a long civil war it is now peacefully divided between three groups – the Southern Ocean Corporation, the Commune, and the Independent Clans. While the three no longer fight, none of the three trusts the others to negotiate with the Cooperative on its behalf, and so all three do so separately. The lack of cooperation means that the funding for police patrols and other GalCop/Cooperative facilities is limited, making the space lanes more dangerous than they need to be.
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(Excerpt from: The Ship's Manual entry for Multi-Government States)
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OXPs
Galactic Navy
The Lerequ system falls under the responsibility of the Navy Command Station 6 in Texebi, which is in the direct neighbourhood, only 5.2 LY away.(Galactic Navy OXP)
Fiction
Between 2083730 and 2083768 Cooperative Standard Time, the experienced pilot Commander Irina of the Tre Clan returned to Lerequ to fulfill her Third Obligation by discussing the political, economic, social and military aspects of Cooperative space with several young members of the clan considering a career in space, illustrated with a number of stories taken from her fifteen kiloday career as an independent pilot. Transcripts and recordings were taken of these addresses and conversations for the benefit of future clan members coming of age.
Contents
- Introduction
- You don't want to be there
- The Prime Objective
- The Seven Light-Year Itch
- Friends and Enemies
- The Elite
Links to the .pdf and notes on the .oxz are here
The Traders Almanach
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Regardless which of my suggested items you buy, Eninte, Ceoned, Didira, Texebi, or Bezaorat should be your destination. And I would buy microprocessors, Lerequan furniture items made from real wood and tools - in that order. Moreover, piracy has been reported to be on the rise in Eninte.
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(Excerpt from: The Traders Almanach entry for 2:176)
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