Z-GrOovY Small System Stations

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Octahedron Outpost
Noshaders z groovie octanew1.jpeg
Size (metres, W×H×L) 1617 x 2262 x 1617
Manoeuvrability Roll: 8.0
Pitch: 8.0
Rotating Yes
Energy recharge rate 100
Armaments None
Defenders GalCop
OXP or standard Standard
Beacon N
Tetrahedron Depot

Z-GrOovY paintshed (Ze Griff's Ooniversal vinYl paintshed) presents...


... the Octahedron Outpost and the Tetrahedron Depot now added to selected systems (depending on their economies).

Overview

This addon is based on Griff's excellent griff_coriolis_normalmapped_alt_v2.0.oxp (now the Griff Station Bundle oxz).

It will add new Tetrahedron and Octahedron stations to systems according to their production quota (with the same ruleset as Z-GrOovY System stations V1).

In short it means:

  • GDP 7000M₢ and above: Standard Griff Coriolis Station (example system: Lave)
  • GDP 6999 - 4032M₢: Octahedron Outposts (example system: Reorte)
  • GDP below 4032M₢: Tetrahedron Depots (example system Riedquat)

Since I worked with Griff's textures, I aligned them to the new stations as good as I could, and they don't look too shabby in my opinion.


Credits

A big thank you to:

  • Giles Williams and contributors for Oolite
  • Griff for his new Coriolis station

Dependables/Requirements

From version 1.6, there are no dependencies.

Notes

  • Looks at its best with shaders set to full of course, but will look good also with half and no shader support (at least on my GPU. I have an NVIDIA GT 630 M)

Enjoy.

Steve

Installation

Downloadable through the in-game Expansions Manager... or Drag and drop the OXP into your AddOns folder of Oolite in addition to the required oxp's

Download link: Z-GrOovY_SmallSystemStations_1.10.oxz.

Legal bollox

This oxp is free to use, distribute, edit or alter as you see fit without my permission. It can not be used in any commercial product and cannot be sold. It is free software and should only cost you download time. I am not in any way liable if your break your Oolite installation using this oxp. Use at your own risk. I have successfully tested it and it works for me.

  • License: Attribution-NonCommercial-ShareAlike 3.0 International (CC BY-NC-SA 3.0)

https://creativecommons.org/licenses/by-nc-sa/3.0/

Z-GrOovY spaceways - Showing you new ways on how to be seen

Version History

  • Version 1.10: Reduced mass of stations so it doesn't take as long to get out of masslock range.
  • Version 1.9: Added docking bay flashers.
  • Version 1.8: Re-applied condition script (turned off for testing purposes) so stations don't appear everywhere.
  • Version 1.7: Fixed file naming issues for Linux users. Fixed missing dock reference after removal of Griff station bundle.
  • Version 1.6: Made into standalone OXP. Updated textures, normal and specular maps based on another_commanders work with Griff's originals. Switched to using the default Oolite shaders.
  • Version 1.5: Corrected some shader texture reference errors.
  • Version 1.4: Corrected errors in shipdata-overrides.plist.
  • Version 1.3: Made compatible with the latest version of Griff's station bundle.
  • Version 1.2: Corrected invalid shipdata-overrides.plist file for Mac users.
  • Version 1.1: Updated for OXZ packaging, added condition script, Griff Station Bundle made a requirement, which eliminated the need for much of the shipdata config, and for including exact copies of all the shader code.

Z_GrOovy_SML-Systemstations_1.0.oxp {CREATED} 17-Mar-2012 (Small Medium Large systemstations)

Links

For more information check out https://bb.oolite.space/viewtopic.php?f=4&t=11745

Gameplay and Balance Indicator

Tag-colour-green.png

Another variety of main orbital station does not affect gameplay - unless it is difficult to dock with!