Sector6/Tiatenqu

From Elite Wiki
Revision as of 09:48, 7 December 2017 by Phkb (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Logo64 Feudal.png Tiatenqu Logo64 PoorIndustrial.png
Logo TL8.png
GalCat ID: 6:64
Location: 9,16 of GalSector 6
Government: Feudal
Economy: Poor Industrial
Technology Level: 8
Population: 3.8 Billion
(Human Colonists)
Productivity: 10240 MCr
Planet Radius: 4617km
Location of Tiatenqu in Sector 6
Sector6Overview.png
MicroCircle.png
This world is a tedious little planet.
Old Galactic Catalogue Entry for 6:64 (Tiatenqu)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Tiatenqu:

Destination Distance Gov. Eco. TL Pop. Prod
Betigere 5.6 LY 7Logo64 CorporateState.png 3Logo64 MainlyIndustrial.png 12Logo TL12s.png 5.5 Bln. 03388033880 MCr
Edince 4.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.1 Bln. 0030003000 MCr
Teesso 6 LY 7Logo64 CorporateState.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.1 Bln. 0081848184 MCr
Dirien 1.2 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 4.9 Bln. 02469624696 MCr
Veceised 6.0 LY 5Logo64 Confederacy.png 4Logo64 MainlyAgricultural.png 09Logo TL9s.png 4.2 Bln. 01814418144 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction