System Features Rings

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Revision as of 19:04, 31 July 2017 by Gsagostinho (talk | contribs) (Download)

This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP.

SystemFeaturesRings2.jpg

Download

Download using the extension manager in the game, or using the following link: System Features: Rings 2.3. (Requires Oolite 1.80 or later)

24/07/2017 - Version 2.3:

  • code cleanup.
  • rings fade into blue when entering the atmosphere (such as when using PlanetFall).

20/07/2017 - Version 2.2:

  • smaller ring bands and grains only visible at closer distance.
  • improved the issues with moire pattern, in particular at lower resolutions.

20/07/2017 - Version 2.1:

  • the large gaps in the rings are now randomized making each system more unique.
  • the colour gradient function is also randomized for more unique rings.
  • renamed the effect script.

19/07/2017 - Version 2.0:

  • rings now have different relative sizes to the planet.
  • they also have different radial length.
  • applied a slight yellow tint.
  • applied ambient light.
  • shadows are darker.
  • changed the spawning algorithm which, among other things, make the rings more common.
  • ring now uses a colour gradient instead of a texture (which is now only used to generate noise).

Version 1.2:

  • use 1.80 features, repackage.

Version 1.1:

  • improved ring texture and appearance contributed by ZygoUgo.

Version 1.0:

  • initial non-beta release.

Requirements

A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.

SystemFeaturesRings1.jpg


Quick Facts

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Version Released License Features Category Author(s) Feedback
1.2 2014-04-25 CC-BY-SA 3.0 Ring system Ambience OXPs cim Bulletin Board thread