Sector5/Raleor

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Revision as of 22:50, 12 May 2016 by Phkb (talk | contribs)
Logo64 Democracy.png Raleor Logo64 PoorIndustrial.png
Logo TL11.png
GalCat ID: 5:50
Location: 34,170 of GalSector 5
Government: Democracy
Economy: Poor Industrial
Technology Level: 11
Population: 4.9 Billion
(Human Colonists)
Productivity: 31360 MCr
Planet Radius: 3874km
Location of Raleor in Sector 5
Sector5Overview.png
MicroCircle.png
The planet Raleor is scourged by killer edible Leilcearoids.
Old Galactic Catalogue Entry for 5:50 (Raleor)

Witchspace Routes

There are 13 direct Witchspace Routes from/to Raleor:

Destination Distance Gov. Eco. TL Pop. Prod
Anleis 0.8 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 01Logo TL1s.png 1.4 Bln. 000768768 MCr
Issodien 2.8 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.9 Bln. 03880838808 MCr
Edxexe 5.2 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.2 Bln. 0071687168 MCr
Ororbe 3.2 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 13Logo TL13s.png 5.6 Bln. 04032040320 MCr
Soteri 4.8 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.5 Bln. 01372013720 MCr
Bedixe 3.6 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.7 Bln. 0020402040 MCr
Cemaaran 6.8 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.6 Bln. 0032003200 MCr
Vebi 6.8 LY 5Logo64 Confederacy.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.4 Bln. 01468814688 MCr
Tiqu 2.4 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.4 Bln. 01088010880 MCr
Arzaquar 6.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.5 Bln. 0030003000 MCr
Onrequus 4.0 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 3.1 Bln. 0070007000 MCr
Latile 6.0 LY 3Logo64 Dictatorship.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.4 Bln. 0076167616 MCr
Zaxeed 6.8 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 06Logo TL6s.png 2.7 Bln. 0077767776 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction