Sector5/Biesmaan

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Logo64 Dictatorship.png Biesmaan Logo64 PoorAgricultural.png
Logo TL13.png
GalCat ID: 5:12
Location: 123,232 of GalSector 5
Government: Dictatorship
Economy: Poor Agricultural
Technology Level: 13
Population: 5.2 Billion
(Human Colonists)
Productivity: 29120 MCr
Planet Radius: 4475km
Location of Biesmaan in Sector 5
Sector5Overview.png
MicroCircle.png
The planet Biesmaan is famous for its exotic goat soup but cursed by killer disease.
Old Galactic Catalogue Entry for 5:12 (Biesmaan)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Biesmaan:

Destination Distance Gov. Eco. TL Pop. Prod
Zaonesdi 5.6 LY 7Logo64 CorporateState.png 0Logo64 RichIndustrial.png 09Logo TL9s.png 4.4 Bln. 02323223232 MCr
Veonquat 3.6 LY 1Logo64 Feudal.png 1Logo64 AverageIndustrial.png 04Logo TL4s.png 1.9 Bln. 0038003800 MCr
Enedso 6.0 LY 6Logo64 Democracy.png 5Logo64 RichAgricultural.png 12Logo TL12s.png 5.3 Bln. 03392033920 MCr
Atenrile 0.4 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 06Logo TL6s.png 3.0 Bln. 0067206720 MCr
Zabe 5.6 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 06Logo TL6s.png 2.8 Bln. 0067206720 MCr
Ceatrece 2.8 LY 3Logo64 Dictatorship.png 4Logo64 MainlyAgricultural.png 10Logo TL10s.png 4.3 Bln. 01685616856 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction