Sector4/Erbierso

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Revision as of 23:50, 14 January 2015 by Phkb (talk | contribs)
Logo64 Anarchy.png Erbierso Logo64 RichIndustrial.png
Logo TL5.png
GalCat ID: 4:35
Location: 89,124 of GalSector 4
Government: Anarchy
Economy: Rich Industrial
Technology Level: 5
Population: 2.1 Billion
(Furry Humanoids)
Productivity: 4032 MCr
Planet Radius: 2905km
Location of Erbierso in Sector 4
Sector4Overview.png
MicroCircle.png
Erbierso is cursed by deadly civil war.
Old Galactic Catalogue Entry for 4:35 (Erbierso)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Erbierso:

Destination Distance Gov. Eco. TL Pop. Prod
Beoninon 4.4 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 09Logo TL9s.png 3.9 Bln. 01996819968 MCr
Birior 4.8 LY 0Logo64 Anarchy.png 4Logo64 MainlyAgricultural.png 06Logo TL6s.png 2.4 Bln. 0053765376 MCr
Isisbile 5.2 LY 4Logo64 Communism.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.2 Bln. 01433614336 MCr
Raeddi 5.6 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 10Logo TL10s.png 4.0 Bln. 01728017280 MCr
Beedenri 4.8 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 03Logo TL3s.png 1.8 Bln. 0025922592 MCr
Usesri 5.6 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 4.4 Bln. 01760017600 MCr
Biante 0.4 LY 4Logo64 Communism.png 6Logo64 AverageAgricultural.png 11Logo TL11s.png 4.6 Bln. 02649626496 MCr
Soenisti 5.6 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 04Logo TL4s.png 2.0 Bln. 0019201920 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0%
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction