Sector3/Edxeri

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Revision as of 22:40, 14 January 2015 by Phkb (talk | contribs)
Logo64 CorporateState.png Edxeri Logo64 PoorIndustrial.png
Logo TL9.png
GalCat ID: 3:165
Location: 35,6 of GalSector 3
Government: Corporate State
Economy: Poor Industrial
Technology Level: 9
Population: 4.6 Billion
(Human Colonists)
Productivity: 16192 MCr
Planet Radius: 4899km
Location of Edxeri in Sector 3
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The planet Edxeri is reasonably noted for its fabulous goat soup and Zero-G cricket.
Old Galactic Catalogue Entry for 3:165 (Edxeri)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Edxeri:

Destination Distance Gov. Eco. TL Pop. Prod
Teedus 6.4 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 14Logo TL14s.png 5.8 Bln. 04176041760 MCr
Xeononle 5.6 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 09Logo TL9s.png 3.4 Bln. 01360013600 MCr
Lamare 4.0 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 12Logo TL12s.png 5.0 Bln. 03600036000 MCr
Inlain 5.2 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 4.2 Bln. 01478414784 MCr
Teonus 4.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction