Sector3/Teedus

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Revision as of 21:41, 14 January 2015 by Phkb (talk | contribs)
Logo64 Confederacy.png Teedus Logo64 PoorAgricultural.png
Logo TL14.png
GalCat ID: 3:54
Location: 19,8 of GalSector 3
Government: Confederacy
Economy: Poor Agricultural
Technology Level: 14
Population: 5.8 Billion
(Black Bony Lobsters)
Productivity: 41760 MCr
Planet Radius: 5907km
Location of Teedus in Sector 3
Sector3Overview.png
MicroCircle.png
This planet is most notable for Teedusian Dier water but beset by lethal disease.
Old Galactic Catalogue Entry for 3:54 (Teedus)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Teedus:

Destination Distance Gov. Eco. TL Pop. Prod
Uszale 6.4 LY 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 04Logo TL4s.png 2.5 Bln. 0054005400 MCr
Xeononle 6.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 09Logo TL9s.png 3.4 Bln. 01360013600 MCr
Edcere 4.0 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 07Logo TL7s.png 3.4 Bln. 01468814688 MCr
Edxeri 6.4 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 4.6 Bln. 01619216192 MCr
Usgeriar 6.8 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 3.5 Bln. 01260012600 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction